Uploaded October 2021 | Updated September 2026, 5 days ago
source: twitch.tv/videos/1176898554
store page: store.steampowered.com/app/1794300/BLUE_WISH_DESIRE
source: twitch.tv/videos/1176898554
store page: store.steampowered.com/app/1794300/BLUE_WISH_DESIRE
![Touhou Fantastic Danmaku Festival 3 [Ultra-challenge]: Sanae clear [ver 1.01] (2025 Team Touhou FDF)
This is a decent step up over the launch ver. Lunatic which is cool. Last boss is peak especially on this mode. Motivated to play some more.
Played with the challenge preset to reduce resource gain. Not a big difference but appears to make the bomb/life count a little more reasonable. Still seems easier than lunatic of most games though. Sanae looks really strong for some sections.
https://store.steampowered.com/app/2877170/TouHou_Makuka_Sai Fantastic_Danmaku_Festival_Part_III/
00:00 Stage 1 Fantasy Aihara
01:56 ST1 Boss Wriggle Nightbug
04:05 Stage 2 Path of Rethink
07:06 ST2 Boss Gods Toy
09:16 Stage 3 Lost Bamboo Grove
13:04 ST3 Boss Tewi Inaba
15:39 Stage 4 Deep Mountains
18:35 ST4 Boss Kamishirasawa Keine
21:36 Stage 5 House of Eternity
25:48 ST5 Boss Reisen -U- Inaba
28:46 Stage 6 Below the Moon
31:00 ST6 Boss Kaguya & Eirin Touhou Fantastic Danmaku Festival 3 [Ultra-challenge]: Sanae clear [ver 1.01] (2025 Team Touhou FDF)](https://i.ytimg.com/vi/mmDSnenMrTM/mqdefault.jpg)
![mbon replays [pv lobby] - 2021/09/16
source: https://www.twitch.tv/videos/1150941247
audio balance kind of bad here mbon replays [pv lobby] - 2021/09/16](https://i.ytimg.com/vi/mmQzY39FJAU/mqdefault.jpg)

![BIRDCAGE [Hard difficulty]: ALL clear / 1CC [Restricted, Halcyon] (2025 Polygon Bird)
Got this on my first try after 1CC:ing Normal mode. Hard seems only slightly tougher and you end up getting more score extends so the end of the game is ironically easier than the start (at least for me).
Very cool presentation and music in this game though and scoring seems fairly fun. For survival its very much on the easy side comparing to recent indie shmups or older arcade releases. Its a solid game but not revolutionary if youre just going for a clear IMO. I need to give the score attack modes a shot.
Im glad they added the Restricted sword control type after the demo, you can aim the sword on an arcade stick towards your current movement direction then lock the direction with the shot button. Makes the control mechanics not feel half-assed compared to how it works on gamepad, and has a somewhat similar snappy feeling to the sword in Radiant Silvergun, etc.
With the game being so heavy on the visual presentation it makes sense to do story mode on your first playthrough, though having to press Start to see mid-stage talking sequences is weird to me. I cant be bothered to reach there on my stick as its out of the way..
Sektori also released on Steam today which is a great twin-stick shooter, Ill definitely try to dig into that one. BIRDCAGE [Hard difficulty]: ALL clear / 1CC [Restricted, Halcyon] (2025 Polygon Bird)](https://i.ytimg.com/vi/n31niPDopEw/mqdefault.jpg)

![mbon archive [public lobby] - Cherudim - 2021/09/22
source: https://www.twitch.tv/videos/1156377374 mbon archive [public lobby] - Cherudim - 2021/09/22](https://i.ytimg.com/vi/ndAq0-RYw9w/mqdefault.jpg)

![mbon archive [public lobby] - Cherudim, Farsia - 2021/06/02
sloppy but cherudim is still fun
source: https://www.twitch.tv/videos/1043874879 mbon archive [public lobby] - Cherudim, Farsia - 2021/06/02](https://i.ytimg.com/vi/nmbzUjtvPTQ/mqdefault.jpg)
![KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI)
KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI) KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI)](https://i.ytimg.com/vi/o7Nwlgw14AU/mqdefault.jpg)
![KILL KNIGHT [archblight]: Layer 2 Entanglement 954,559 (1.0.1 Sufferance, V-V-V-III-VI)
Some big carnage bonus routing. But could pull it off a lot faster.. KILL KNIGHT [archblight]: Layer 2 Entanglement 954,559 (1.0.1 Sufferance, V-V-V-III-VI)](https://i.ytimg.com/vi/oPAVT498hiQ/mqdefault.jpg)
![Sektori [Defier Revolution]: Campaign ALL clear (Alternate Audio)
Clearing Revolution with this ship was significantly more difficult than with Sentinel and somewhat more than Redeemer. I almost gave up at a few points. Probably the most fun for me overall though.
Score Selector upgrade really is a lifesaver with Defier. So much so that Id rather use it aggressively in the last two stages than try to go for a Shield Reset card deck. Point-Blank was also not used because of the pull timings here.
Unfortunately no game music. I found it easier to focus while listening to other things in the background as I have a lot of hours on the game. My Redeemer clear has the original audio: https://www.youtube.com/watch?v=b22NI9A3Ie8
BGM:
Town Scape (Multiple Chrome) - Keishi Yonao, arranger: Takeshi Abo
CHAOS THEORY - Keishi Yonao
Pursuit ~ Corner the Culprit - Kaoru Wada, arranger: Trinitei
The End of the Beginning - Kenichi Arakawa
DEADLOCK=DANCERS - HeavyViper
Asteroid Avenue - Yasuhisa Watanabe
Lucky Charm ~Heroine Mix~ - Yasuhisa Watanabe
And the world collides. - Ryu-Lighter
Absolutely Interstellar (original longplay) - keith303
00:00 World 1
03:07 The Architect [Gen 2.0]
04:47 World 2
08:45 The Queen Serpent [Gen 3.0]
10:47 World 3
15:43 The Sacred Chains [Gen 4.0]
17:40 World 4
23:27 The Void Engine [Gen 5.0 Supreme]
27:04 World 5
32:19 The Omen Core [Gen 5.0 Supreme]
35:05 World 6
36:59 The Ego [Atonement]
42:27 Ending Sektori [Defier Revolution]: Campaign ALL clear (Alternate Audio)](https://i.ytimg.com/vi/odTqcYG1Zjo/mqdefault.jpg)