Uploaded August 2023 | Updated September 2026, 7 hours ago
Legacy capture of builds I had saved in ACV (from june 2016). Should have a similar one for Verdict Day which I played more. In ACV I almost exclusively played Free Battle, not Conquest because of the EU region lock. I think I captured this because the ACV servers were being taken down.
main ACs in the end:
1 Pure-RLlrs tTypeJL - high jump LRJ w/ precure FCS, shinatsu & 1400KE/900TE
2 Inhert MTkara - m-biped for close range assault in maps with good walljump coverage. EN AMP using pulse gun & karasawa for mid-range
names & decals mostly correspond to the teams I was in.
I remember the sniper build being way better in free battle than it has any right to be after mastering the controls, considering how unwieldy the energy management and FCS can be.
Legacy capture of builds I had saved in ACV (from june 2016). Should have a similar one for Verdict Day which I played more. In ACV I almost exclusively played Free Battle, not Conquest because of the EU region lock. I think I captured this because the ACV servers were being taken down.
main ACs in the end:
1 Pure-RLlrs tTypeJL - high jump LRJ w/ precure FCS, shinatsu & 1400KE/900TE
2 Inhert MTkara - m-biped for close range assault in maps with good walljump coverage. EN AMP using pulse gun & karasawa for mid-range
names & decals mostly correspond to the teams I was in.
I remember the sniper build being way better in free battle than it has any right to be after mastering the controls, considering how unwieldy the energy management and FCS can be.
![mbon archive [public lobby] - Cherudim - 2021/09/22
source: https://www.twitch.tv/videos/1156377374 mbon archive [public lobby] - Cherudim - 2021/09/22](https://i.ytimg.com/vi/ndAq0-RYw9w/mqdefault.jpg)

![mbon archive [public lobby] - Cherudim, Farsia - 2021/06/02
sloppy but cherudim is still fun
source: https://www.twitch.tv/videos/1043874879 mbon archive [public lobby] - Cherudim, Farsia - 2021/06/02](https://i.ytimg.com/vi/nmbzUjtvPTQ/mqdefault.jpg)
![KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI)
KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI) KILL KNIGHT [archblight]: Layer 3 Viscera 1,215,443 (1.0.5 Sufferance, IV-V-V-III-VI)](https://i.ytimg.com/vi/o7Nwlgw14AU/mqdefault.jpg)
![KILL KNIGHT [archblight]: Layer 2 Entanglement 954,559 (1.0.1 Sufferance, V-V-V-III-VI)
Some big carnage bonus routing. But could pull it off a lot faster.. KILL KNIGHT [archblight]: Layer 2 Entanglement 954,559 (1.0.1 Sufferance, V-V-V-III-VI)](https://i.ytimg.com/vi/oPAVT498hiQ/mqdefault.jpg)
![Sektori [Defier Revolution]: Campaign ALL clear (Alternate Audio)
Clearing Revolution with this ship was significantly more difficult than with Sentinel and somewhat more than Redeemer. I almost gave up at a few points. Probably the most fun for me overall though.
Score Selector upgrade really is a lifesaver with Defier. So much so that Id rather use it aggressively in the last two stages than try to go for a Shield Reset card deck. Point-Blank was also not used because of the pull timings here.
Unfortunately no game music. I found it easier to focus while listening to other things in the background as I have a lot of hours on the game. My Redeemer clear has the original audio: https://www.youtube.com/watch?v=b22NI9A3Ie8
BGM:
Town Scape (Multiple Chrome) - Keishi Yonao, arranger: Takeshi Abo
CHAOS THEORY - Keishi Yonao
Pursuit ~ Corner the Culprit - Kaoru Wada, arranger: Trinitei
The End of the Beginning - Kenichi Arakawa
DEADLOCK=DANCERS - HeavyViper
Asteroid Avenue - Yasuhisa Watanabe
Lucky Charm ~Heroine Mix~ - Yasuhisa Watanabe
And the world collides. - Ryu-Lighter
Absolutely Interstellar (original longplay) - keith303
00:00 World 1
03:07 The Architect [Gen 2.0]
04:47 World 2
08:45 The Queen Serpent [Gen 3.0]
10:47 World 3
15:43 The Sacred Chains [Gen 4.0]
17:40 World 4
23:27 The Void Engine [Gen 5.0 Supreme]
27:04 World 5
32:19 The Omen Core [Gen 5.0 Supreme]
35:05 World 6
36:59 The Ego [Atonement]
42:27 Ending Sektori [Defier Revolution]: Campaign ALL clear (Alternate Audio)](https://i.ytimg.com/vi/odTqcYG1Zjo/mqdefault.jpg)

![Disaster Arms [Impact Mode]: Deathless clear 31:20 1.91M (2025 PD_CGT)
Pretty fun Alien Soldier -like. The Impact Dash system is cool. Scoring and time attack seem nice, you get rewarded for bullet cancels and theres tight controls + not much randomness.
Probably pretty interesting to route the dashes properly. This run is real messy (I still get faster clears every time I get through..)
I kind of like the visual style + story more in their previous game SomnaBuster, this one is more action focused.
https://store.steampowered.com/app/3462730/Disaster_Arms Impact_Project_BAHN/ Disaster Arms [Impact Mode]: Deathless clear 31:20 1.91M (2025 PD_CGT)](https://i.ytimg.com/vi/pjBwjO68kKA/mqdefault.jpg)
![∀stralbringer [mouse-absolute, initial equipment]: Stage 2 Boss
No hangar/shop equipment used
50x easier than st1 boss
https://steamcommunity.com/app/1863300 ∀stralbringer [mouse-absolute, initial equipment]: Stage 2 Boss](https://i.ytimg.com/vi/pqq-kJkdK0k/mqdefault.jpg)
![Rabbit & Steel [Lunar Solo]: Scholars Nest, A.Rabbit (ver. 1.0.0.3)
Funny mountain staff VS strange memorization kusoge Rabbit & Steel [Lunar Solo]: Scholars Nest, A.Rabbit (ver. 1.0.0.3)](https://i.ytimg.com/vi/qQBdhxTa_IE/mqdefault.jpg)
