Uploaded December 2025 | Updated September 2026, 1 day ago
Clearing Revolution with this ship was significantly more difficult than with Sentinel and somewhat more than Redeemer. I almost gave up at a few points. Probably the most fun for me overall though.
Score Selector upgrade really is a lifesaver with Defier. So much so that I'd rather use it aggressively in the last two stages than try to go for a Shield Reset card deck. Point-Blank was also not used because of the pull timings here.
Unfortunately no game music. I found it easier to focus while listening to other things in the background as I have a lot of hours on the game. My Redeemer clear has the original audio: youtube.com/watch?v=b22NI9A3Ie8
BGM:
Town Scape (Multiple Chrome) - Keishi Yonao, arranger: Takeshi Abo
CHAOS THEORY - Keishi Yonao
Pursuit ~ Corner the Culprit - Kaoru Wada, arranger: Trinitei
The End of the Beginning - Kenichi Arakawa
DEADLOCK=DANCERS - HeavyViper
Asteroid Avenue - Yasuhisa Watanabe
Lucky Charm ~Heroine Mix~ - Yasuhisa Watanabe
And the world collides. - Ryu-Lighter
Absolutely Interstellar (original longplay) - keith303
00:00 World 1
03:07 The Architect [Gen 2.0]
04:47 World 2
08:45 The Queen Serpent [Gen 3.0]
10:47 World 3
15:43 The Sacred Chains [Gen 4.0]
17:40 World 4
23:27 The Void Engine [Gen 5.0 Supreme]
27:04 World 5
32:19 The Omen Core [Gen 5.0 Supreme]
35:05 World 6
36:59 The Ego [Atonement]
42:27 Ending
Clearing Revolution with this ship was significantly more difficult than with Sentinel and somewhat more than Redeemer. I almost gave up at a few points. Probably the most fun for me overall though.
Score Selector upgrade really is a lifesaver with Defier. So much so that I'd rather use it aggressively in the last two stages than try to go for a Shield Reset card deck. Point-Blank was also not used because of the pull timings here.
Unfortunately no game music. I found it easier to focus while listening to other things in the background as I have a lot of hours on the game. My Redeemer clear has the original audio: youtube.com/watch?v=b22NI9A3Ie8
BGM:
Town Scape (Multiple Chrome) - Keishi Yonao, arranger: Takeshi Abo
CHAOS THEORY - Keishi Yonao
Pursuit ~ Corner the Culprit - Kaoru Wada, arranger: Trinitei
The End of the Beginning - Kenichi Arakawa
DEADLOCK=DANCERS - HeavyViper
Asteroid Avenue - Yasuhisa Watanabe
Lucky Charm ~Heroine Mix~ - Yasuhisa Watanabe
And the world collides. - Ryu-Lighter
Absolutely Interstellar (original longplay) - keith303
00:00 World 1
03:07 The Architect [Gen 2.0]
04:47 World 2
08:45 The Queen Serpent [Gen 3.0]
10:47 World 3
15:43 The Sacred Chains [Gen 4.0]
17:40 World 4
23:27 The Void Engine [Gen 5.0 Supreme]
27:04 World 5
32:19 The Omen Core [Gen 5.0 Supreme]
35:05 World 6
36:59 The Ego [Atonement]
42:27 Ending

![Disaster Arms [Impact Mode]: Deathless clear 31:20 1.91M (2025 PD_CGT)
Pretty fun Alien Soldier -like. The Impact Dash system is cool. Scoring and time attack seem nice, you get rewarded for bullet cancels and theres tight controls + not much randomness.
Probably pretty interesting to route the dashes properly. This run is real messy (I still get faster clears every time I get through..)
I kind of like the visual style + story more in their previous game SomnaBuster, this one is more action focused.
https://store.steampowered.com/app/3462730/Disaster_Arms Impact_Project_BAHN/ Disaster Arms [Impact Mode]: Deathless clear 31:20 1.91M (2025 PD_CGT)](https://i.ytimg.com/vi/pjBwjO68kKA/mqdefault.jpg)
![∀stralbringer [mouse-absolute, initial equipment]: Stage 2 Boss
No hangar/shop equipment used
50x easier than st1 boss
https://steamcommunity.com/app/1863300 ∀stralbringer [mouse-absolute, initial equipment]: Stage 2 Boss](https://i.ytimg.com/vi/pqq-kJkdK0k/mqdefault.jpg)
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Funny mountain staff VS strange memorization kusoge Rabbit & Steel [Lunar Solo]: Scholars Nest, A.Rabbit (ver. 1.0.0.3)](https://i.ytimg.com/vi/qQBdhxTa_IE/mqdefault.jpg)

![gvs 2019/05/05 [Tallgeese] (livestream archive)
kept as a reference for arcade stick noise gvs 2019/05/05 [Tallgeese] (livestream archive)](https://i.ytimg.com/vi/qqLDMdtpNS0/mqdefault.jpg)
![Helldivers 2 [difficulty 9, 4-player]: Destroy Command Bunkers, 3 Stratagem limitation - 2024/03/07
Misc. gameplay. I generally find the bots more fun to fight in this game than terminids. More enemy variety and usable weapons. Bugs feel undercooked in terms of enemy types and with player vehicles not yet implemented, can imagine the game being super good later on Helldivers 2 [difficulty 9, 4-player]: Destroy Command Bunkers, 3 Stratagem limitation - 2024/03/07](https://i.ytimg.com/vi/qsbrRug-oqk/mqdefault.jpg)


![Forlorn Souls of Wicked Past [Demo v0.2c, Forlorn]: Ichirin trial clear (2024 The Soul Kitchen)
https://store.steampowered.com/app/3138090/ Forlorn_Souls_of_Wicked_Past/
Ive barely played touhou but really looking forward to this game. S
tages are fun for this kind of game, presentation is just superb and bosses are fast-paced never feeling tedious.
First time clearing the trial on highest difficulty, serial bomb spammer gameplay. Missing the final spellcard on Miko feels bad..
Ichirin seems easy to play after the update to the demo, I got the (nerfed) Lunatic clear almost immediately. Forlorn Souls of Wicked Past [Demo v0.2c, Forlorn]: Ichirin trial clear (2024 The Soul Kitchen)](https://i.ytimg.com/vi/rtD5-gN3WME/mqdefault.jpg)
