Uploaded June 2026 | Updated September 2026, 8 hours ago
Death Wish 2.0 (2026) by Bloatoid:
moddb.com/mods/death-wish-for-blood
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D, and Blood, while also building our own levels live in front of a studio audience (you) using the Mapster32 level editor that comes bundled in with the eDuke32 source port we use (usually) to play these maps and mods.
For our featured playthrough for the back half of the stream we have reached the final set of levels of Episode 2 of BLOOD: Death Wish. Each level has been a handcrafted showcase of the BUILD Engine, really dripping with atmosphere and creativity, stretching what can be done with the stock art assets from the original PC Game. So how will this Episode (Wake of Terror) end?
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Pick up BUILD LAUNCHER, an easy to use launcher for all Build Engine Games:
github.com/fgsfds/BuildLauncher
Need the game? Pick it up on GOG (Not Sponsored):
gog.com/en/game/blood_refreshed_supply
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0:00:00 - Mapster32: Time to Kill Update
0:18:00 - Mapster32: Level Editing Session
2:38:05 - Level 07: Phantom Pain
3:34:50 - Level 08: Paradise Lost
4:22:55 - Level 09: The Black Tower
5:05:40 - Level 10: Heart of Darkness
5:23:50 - Stream Wrap-Up
**********************************
Death Wish 2.0 (2026) by Bloatoid:
moddb.com/mods/death-wish-for-blood
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D, and Blood, while also building our own levels live in front of a studio audience (you) using the Mapster32 level editor that comes bundled in with the eDuke32 source port we use (usually) to play these maps and mods.
For our featured playthrough for the back half of the stream we have reached the final set of levels of Episode 2 of BLOOD: Death Wish. Each level has been a handcrafted showcase of the BUILD Engine, really dripping with atmosphere and creativity, stretching what can be done with the stock art assets from the original PC Game. So how will this Episode (Wake of Terror) end?
***********************************
Pick up BUILD LAUNCHER, an easy to use launcher for all Build Engine Games:
github.com/fgsfds/BuildLauncher
Need the game? Pick it up on GOG (Not Sponsored):
gog.com/en/game/blood_refreshed_supply
**********************************
0:00:00 - Mapster32: Time to Kill Update
0:18:00 - Mapster32: Level Editing Session
2:38:05 - Level 07: Phantom Pain
3:34:50 - Level 08: Paradise Lost
4:22:55 - Level 09: The Black Tower
5:05:40 - Level 10: Heart of Darkness
5:23:50 - Stream Wrap-Up
**********************************









![Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)
[DISCLAIMER: This is the beginning of my rebooted playthrough, with the correct settings.]
Playing some more Blast Radius today before I hope into some level editing of my own for Duke 3D. I took a while off from this Total Conversion, as well as learning the editor, Mapster32 but Im back now. That is my story.
0:00:00 - Stream Setup
0:05:09 - Level 1: Sunset Suicide
1:10:51 - Level 2: Embarcos Most Blasted
3:13:18 - Level 3: Big Apple Smoke Toke
4:30:39 - Level 4: Incapharnaum (Cheap Speedrun)
4:58:04 - Level 5: High High High
5:57:03 - Level 6: Koj Stil Borac
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
INTERESTED IN THE TOTAL CONVERSION OR MOD? GET IT HERE:
https://www.moddb.com/mods/duke-nukem-3d-blast-radius
FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
DISCORD:
https://discord.gg/a7gVWZ5H Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)](https://i.ytimg.com/vi/HSRoYRdzZns/mqdefault.jpg)
