Uploaded September 2025 | Updated September 2026, 3 days ago
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D. Today we return to the Oblivion TC, a massive 50+ level total conversion made by the late Cedric Lutes back in 2012. We have (possibly) reached the final stream to finish off Episode 3 of this Total Conversion, it has been a wild ride, and I can definitively say this is my favourite episode of the bunch so far with the way it plays with perspective, and the more surreal aspect that engines like Build or old idTech for Doom 1 & 2 offer, things I just love to see explored more in maps. Will it stick the landing or drive us insane in the final few maps? Tune in to find out!
Oblivion TC (2012) by : Cedric "zaxtor znort" Lutes:
https://www.moddb.com/mods/dn3d-obliv...
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
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0:00:00 - Mapster32: Teleportation Frustration
0:59:10 - Stream Break
1:22:05 - Mapster32: Level Editing Session
2:32:45 - Level 09: Bizarre Zone
3:48:55 - Stream Break
4:14:50 - Stream Resumes
4:20:40 - Level 10: Hell Base
6:11:35 - Level 11: The Living End
6:28:40 - Mapster32: Solving the Problem
**********************************
Join us for Boomer Shooter Saturday at 12:00 PM EST every week where we take a trip through the various user created levels made for the classic Build Engine that powers Duke Nukem 3D. Today we return to the Oblivion TC, a massive 50+ level total conversion made by the late Cedric Lutes back in 2012. We have (possibly) reached the final stream to finish off Episode 3 of this Total Conversion, it has been a wild ride, and I can definitively say this is my favourite episode of the bunch so far with the way it plays with perspective, and the more surreal aspect that engines like Build or old idTech for Doom 1 & 2 offer, things I just love to see explored more in maps. Will it stick the landing or drive us insane in the final few maps? Tune in to find out!
Oblivion TC (2012) by : Cedric "zaxtor znort" Lutes:
https://www.moddb.com/mods/dn3d-obliv...
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Mapster32: Teleportation Frustration
0:59:10 - Stream Break
1:22:05 - Mapster32: Level Editing Session
2:32:45 - Level 09: Bizarre Zone
3:48:55 - Stream Break
4:14:50 - Stream Resumes
4:20:40 - Level 10: Hell Base
6:11:35 - Level 11: The Living End
6:28:40 - Mapster32: Solving the Problem
**********************************






![Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)
[DISCLAIMER: This is the beginning of my rebooted playthrough, with the correct settings.]
Playing some more Blast Radius today before I hope into some level editing of my own for Duke 3D. I took a while off from this Total Conversion, as well as learning the editor, Mapster32 but Im back now. That is my story.
0:00:00 - Stream Setup
0:05:09 - Level 1: Sunset Suicide
1:10:51 - Level 2: Embarcos Most Blasted
3:13:18 - Level 3: Big Apple Smoke Toke
4:30:39 - Level 4: Incapharnaum (Cheap Speedrun)
4:58:04 - Level 5: High High High
5:57:03 - Level 6: Koj Stil Borac
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
INTERESTED IN THE TOTAL CONVERSION OR MOD? GET IT HERE:
https://www.moddb.com/mods/duke-nukem-3d-blast-radius
FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
DISCORD:
https://discord.gg/a7gVWZ5H Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)](https://i.ytimg.com/vi/HSRoYRdzZns/mqdefault.jpg)



