Uploaded October 2024 | Updated September 2026, 14 hours ago
We started recreating Duke Nukem: Time to Kill's first level last week in Mapster32 as a fun experiment, today, we keep that build going since I think we are making some GREAT headway so far. The question is, how faithful do we go here?
Today we are working on Bootylicious, the "club" in the level. Small, but the coloured lighting adds a lot. What can we do to give that same vibe?
All the tutorials I used were from the eDuke32 Wiki, found here:
wiki.eduke32.com/wiki/Main_Page
Though we have a great Playlist for those who want more visuals:
youtube.com/playlist?list=PLuh9h8qm_691R5iFh-mN2xkbDWIOxkw1g&si=9gqn_5QupQAE99i2
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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EXTENDED COLOUR LOOK-UP:
lzg.duke4.net/extclut.htm
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
**********************************
CHAPTERS ADDED POST STREAM
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We started recreating Duke Nukem: Time to Kill's first level last week in Mapster32 as a fun experiment, today, we keep that build going since I think we are making some GREAT headway so far. The question is, how faithful do we go here?
Today we are working on Bootylicious, the "club" in the level. Small, but the coloured lighting adds a lot. What can we do to give that same vibe?
All the tutorials I used were from the eDuke32 Wiki, found here:
wiki.eduke32.com/wiki/Main_Page
Though we have a great Playlist for those who want more visuals:
youtube.com/playlist?list=PLuh9h8qm_691R5iFh-mN2xkbDWIOxkw1g&si=9gqn_5QupQAE99i2
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
EXTENDED COLOUR LOOK-UP:
lzg.duke4.net/extclut.htm
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
**********************************
CHAPTERS ADDED POST STREAM
**********************************










