Level Editing Progress Update: October 19th, 2024 @thelegendofdevon
Level Editing Progress Update: October 19th, 2024  @thelegendofdevon
Uploaded October 2024 | Updated September 2026, 14 hours ago
A progress update on our recreation of the first level from Duke Nukem: Time To Kill, a 3D platformer for the PS1 that we are converting to the 2.5D Build Engine that powers Duke Nukem 3D.

We are using Mapster32, the built-in level editor that comes with eDuke32, a sourceport that runs Duke 3D. Converting a platformer to a FPS is a fun challenge, but I am loving the progress we are making.
Level Editing Progress Update: October 19th, 2024DUKE NUKEM 3D USER MAP (#28): Clear The CoastDUKE NUKEM 3D MAPSTER32 STREAM (#06): Progress?DUKE NUKEM 3D MAPSTER32 STREAM (#04):  Building Out A Movie TheatreDUKE NUKEM 3D USER MAP (#26): Memories (Play Level Before Watching!)DUKE NUKEM 3D USER MAP (#32): DeadfallDUKE NUKEM 3D USER MAP (#90): Afterglow(Out of Date, Incorrect Settings) Duke Nukem 3D: BLAST RADIUS - Level 2 & 3(Out of Date, Incorrect Settings) DUKE NUKEM 3D: BLAST RADIUS - Level 7DUKE NUKEM 3D USER MAP (#15): Shrapnel City 2096 (2024)EPISODE 121 -  Duke Nukem Advance Total Conversion - GBA on PC!DUKE NUKEM 3D USER MAP (#11): Starship Troopers TC (2000)
The Legend Of Devon |

Level Editing Progress Update: October 19th, 2024

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