Uploaded December 2023 | Updated September 2026, 1 day ago
UPDATE: One of the team leads stopped by in the comments section to give us some insight into the Mod. We learned there are ending cutscenes missing from this version we played and some of the bugs (not the enemy variety) aren't present in the original release. There are some other interesting tidbits as well, so maybe check it out in the pinned comment.
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Due to a busy week of work, plus some family holiday gatherings, I wasn't able to organize a set of maps geared towards what I'm working on. So instead, I'm going to take you all back to the year 2000, it was the dawn of the new millennium, and a young me learned that some wild group of individuals formed a group called BGame Productions. That group loved Duke Nukem 3D, and also loved Paul Verhoeven's 1997 sci-fi film, Starship Troopers, so they took those two things and blended it all together into one of the first Total Conversions I ever played. It's aged a bit since then, even with some minor eDuke32 enhancements and added maps, but it also tried to do more with the engine, especially for its time. I'd love to see a modern remake of this with all the new limitations, but for now, let's see if this ambitious conversion has something special to still show us.
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
moddb.com/mods/starship-troopers-tc
NEED EDUKE32? HERE YOU GO:
dukeworld.duke4.net/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest
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FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
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0:00:00 - Start
0:03:30 - Pre-Game: Starship Troopers TC
0:12:00 - Pre-Game: Mapster32 (Level Editor)
0:28:36 - Episode 1: Into It
0:29:36 - Starship Sparta
0:42:21 - Homing Beacon
1:05:50 - Kaliatho System ECU Base, 1st Visit
1:12:59 - Lost Contact
1:50:06 - Kaliatho System ECU Base, 2nd Visit
1:56:57 - Stream Break
2:10:30 - Gamma Inferno
2:14:40 - Starship Troopers 2005 PC FPS
2:18:01 - Gamma Inferno
2:47:10 - Consult The Manual
2:48:20 - Episode 2: Unknown Hero
2:49:20 - Mayday From Ceres
3:25:47 - Pizza Break
3:40:58 - Zeta II Reticuli (Secret Level)
3:57:40 - Trapped!
4:09:17 - Kaliatho System ECU Base, 3rd Visit
4:12:18 - Mercator Mission
5:08:24 - Episode 3: Nova II
5:09:24 - Kaliatho System ECU Base, 4th Visit
5:11:19 - Terror At Dawn
5:25:40 - Gamma System ECU Base, 1st Visit
5:27:37 - Hopper Canyon
5:46:07 - Gamma System ECU Base, 2nd Visit
5:46:39 - Hot Cargo
6:02:07 - Post-Game: Next Week Preview
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UPDATE: One of the team leads stopped by in the comments section to give us some insight into the Mod. We learned there are ending cutscenes missing from this version we played and some of the bugs (not the enemy variety) aren't present in the original release. There are some other interesting tidbits as well, so maybe check it out in the pinned comment.
***********************************
Due to a busy week of work, plus some family holiday gatherings, I wasn't able to organize a set of maps geared towards what I'm working on. So instead, I'm going to take you all back to the year 2000, it was the dawn of the new millennium, and a young me learned that some wild group of individuals formed a group called BGame Productions. That group loved Duke Nukem 3D, and also loved Paul Verhoeven's 1997 sci-fi film, Starship Troopers, so they took those two things and blended it all together into one of the first Total Conversions I ever played. It's aged a bit since then, even with some minor eDuke32 enhancements and added maps, but it also tried to do more with the engine, especially for its time. I'd love to see a modern remake of this with all the new limitations, but for now, let's see if this ambitious conversion has something special to still show us.
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
LINK TO THE USER MAP/MOD(S):
moddb.com/mods/starship-troopers-tc
NEED EDUKE32? HERE YOU GO:
dukeworld.duke4.net/eduke32/synthesis/latest/?s=d&o=d&dir=eduke32/synthesis/latest
**********************************
FOLLOW ME ON TWITTER:
twitter.com/LegendOfDevon
FOLLOW ME ON INSTAGRAM:
instagram.com/legendofdevon
**********************************
0:00:00 - Start
0:03:30 - Pre-Game: Starship Troopers TC
0:12:00 - Pre-Game: Mapster32 (Level Editor)
0:28:36 - Episode 1: Into It
0:29:36 - Starship Sparta
0:42:21 - Homing Beacon
1:05:50 - Kaliatho System ECU Base, 1st Visit
1:12:59 - Lost Contact
1:50:06 - Kaliatho System ECU Base, 2nd Visit
1:56:57 - Stream Break
2:10:30 - Gamma Inferno
2:14:40 - Starship Troopers 2005 PC FPS
2:18:01 - Gamma Inferno
2:47:10 - Consult The Manual
2:48:20 - Episode 2: Unknown Hero
2:49:20 - Mayday From Ceres
3:25:47 - Pizza Break
3:40:58 - Zeta II Reticuli (Secret Level)
3:57:40 - Trapped!
4:09:17 - Kaliatho System ECU Base, 3rd Visit
4:12:18 - Mercator Mission
5:08:24 - Episode 3: Nova II
5:09:24 - Kaliatho System ECU Base, 4th Visit
5:11:19 - Terror At Dawn
5:25:40 - Gamma System ECU Base, 1st Visit
5:27:37 - Hopper Canyon
5:46:07 - Gamma System ECU Base, 2nd Visit
5:46:39 - Hot Cargo
6:02:07 - Post-Game: Next Week Preview
**********************************







![(Out of Date, Incorrect Settings) DUKE NUKEM 3D: BLAST RADIUS - Level 4 (Part 1)
[DISCLAIMER: I was playing with the improper settings for this Mod, some commentary is inaccurate because of this. I restarted the Mod completely with the correct settings in later streams]
Im getting ready for a hike, but Im waiting on my devices to charge so lets continue on with the Duke Nukem Total Conversion: Blast Radius
0:00:00 - Stream Setup and Intro Rambles
0:06:30 - Level 4: Incapharnaum (Part 1)
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
INTERESTED IN THE TOTAL CONVERSION OR MOD? GET IT HERE:
https://www.moddb.com/mods/duke-nukem-3d-blast-radius
FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
DISCORD:
https://discord.gg/a7gVWZ5H (Out of Date, Incorrect Settings) DUKE NUKEM 3D: BLAST RADIUS - Level 4 (Part 1)](https://i.ytimg.com/vi/OGKepQT4SOE/mqdefault.jpg)


