Uploaded May 2025 | Updated September 2026, 1 day ago
Welcome one and all to a William Gee filled day! William Gee is a long-time Duke Nukem 3D mapper with a strong focus on True-Room-Over-Room (TROR), a mapping technique for the old 2.5D Build Engine that let's you mimic 3D, allowing you to make multi-story buildings where you can see each level or floor rendered at the same time. It has a lot of potential for those who want to dive into level editing, but it also has some drawbacks, but when done well, boy does it look great!
So let's venture into the haunted castle crafted by William Gee with WG Fang 1 & 2!
WG Fang (2021) by William Gee:
msdn.duke4.net/hotwgfang.php
WG Fang 2 (2025) by William Gee:
moddb.com/games/duke-nukem-3d/downloads/wg-fang-2
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
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NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
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0:00:00 - Introduction
0:20:10 - ReadMe: WG Fang
0:24:30 - User Map: WG Fang
1:41:50 - ReadMe: WG Fang 2
2:03:45 - FPS Adventure Games Talk
2:12:15 - User Map: WG Fang 2
3:26:35 - Stream Break
3:50:30 - Mapster32: Portal Experiment
4:19:45 - Mapster32: Level Editing Session
**********************************
Welcome one and all to a William Gee filled day! William Gee is a long-time Duke Nukem 3D mapper with a strong focus on True-Room-Over-Room (TROR), a mapping technique for the old 2.5D Build Engine that let's you mimic 3D, allowing you to make multi-story buildings where you can see each level or floor rendered at the same time. It has a lot of potential for those who want to dive into level editing, but it also has some drawbacks, but when done well, boy does it look great!
So let's venture into the haunted castle crafted by William Gee with WG Fang 1 & 2!
WG Fang (2021) by William Gee:
msdn.duke4.net/hotwgfang.php
WG Fang 2 (2025) by William Gee:
moddb.com/games/duke-nukem-3d/downloads/wg-fang-2
Afterwards, we plan on diving into the level editor, Mapster32, continuing our little project of converting the first level from the PS1 game, Duke Nukem: Time to Kill, into Duke Nukem 3D. How close can we get converting this Tomb Raider style platformer into a FPS?
What we do in these streams is showcase user created content to show what kind of passion and creativity this niche community has crafted to show others what Duke Nukem 3D has to offer for any Retro Boom Shooter FPS lovers, or even old Duke Fans (like myself) who may have not dipped their toes into the user content world. Additionally, we take a look at how these 2.5D games create their 3D world from a level design perspective as I try to learn from those who came before me since I'm currently making a map of my own for Duke Nukem 3D using Mapster32, the included level editor for eDuke32.
***********************************
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
zoom-platform.com/product/duke-nukem-3d-atomic-edition
NEED EDUKE32? HERE YOU GO:
dukeworld.com/eduke32/synthesis/latest
**********************************
0:00:00 - Introduction
0:20:10 - ReadMe: WG Fang
0:24:30 - User Map: WG Fang
1:41:50 - ReadMe: WG Fang 2
2:03:45 - FPS Adventure Games Talk
2:12:15 - User Map: WG Fang 2
3:26:35 - Stream Break
3:50:30 - Mapster32: Portal Experiment
4:19:45 - Mapster32: Level Editing Session
**********************************


![Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)
[DISCLAIMER: This is the beginning of my rebooted playthrough, with the correct settings.]
Playing some more Blast Radius today before I hope into some level editing of my own for Duke 3D. I took a while off from this Total Conversion, as well as learning the editor, Mapster32 but Im back now. That is my story.
0:00:00 - Stream Setup
0:05:09 - Level 1: Sunset Suicide
1:10:51 - Level 2: Embarcos Most Blasted
3:13:18 - Level 3: Big Apple Smoke Toke
4:30:39 - Level 4: Incapharnaum (Cheap Speedrun)
4:58:04 - Level 5: High High High
5:57:03 - Level 6: Koj Stil Borac
NEED DUKE NUKEM 3D? GET IT HERE (NOT AFFILIATED):
https://www.zoom-platform.com/product/duke-nukem-3d-atomic-edition
INTERESTED IN THE TOTAL CONVERSION OR MOD? GET IT HERE:
https://www.moddb.com/mods/duke-nukem-3d-blast-radius
FOLLOW ME ON TWITTER:
https://twitter.com/LegendOfDevon/
FOLLOW ME ON INSTAGRAM:
https://www.instagram.com/legendofdevon/
DISCORD:
https://discord.gg/a7gVWZ5H Duke Nukem 3D: BLAST RADIUS - Level 1 - 6 (User Map/Total Conversion Lets Play Live)](https://i.ytimg.com/vi/HSRoYRdzZns/mqdefault.jpg)







