Beyond Parsec   - Screen Setup @GrocerGames
Beyond Parsec   - Screen Setup  @GrocerGames
Uploaded August 2026 | Updated September 2026, 3 weeks ago
I tweaked a couple little things. I have it to instead of the score counting up during gameplay to the number selected in the menu it counts down to zero. I figured this is less confusing and simplified some code. I also added a couple little score animation stating the lives are below.

I started the menu setup to where all the options are present (only planets are left to be programmed). All the laser types and special types are programmed.

I also started tweaking when the various gameplay elements like the spaceship or turrets start. For instance, the planetary turrets start to fire once a player's score goes below 5, and only for their side.

I am still working out how the shield and spaceship come into play but I am probably going to implement it depending on the planet chosen. I will also have each planet have different attributes, like gravity.

I did notice some little bugs here and there, like the laser falling from the top of the screen but overall it is getting closer to a test.
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Beyond Parsec - Screen Setup

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