Uploaded August 2025 | Updated September 2026, 2 weeks ago
I was playing around with the titlescreen kernel a bit. This is just a placeholder. I also started work on the menu screen but I need to fine tune some things. Right now there are some imperfections but I think I just need to make a spot where I reset certain variables.
You can choose number of starting lives, starting keys, weapon variation, maximum number of Bouncers, maximum number of enemies (I am considering making it 4 which would have the enemies respawn once each level), and the last two determine the level size by choosing maximum number of rooms on the X-plane and Y-plane.
The menu isn't fully integrated as not everything is linked up or reset, as is evident by the score not changing once restarted and eventually I will redo all of the sound. That is usually my weak spot so I want to come up with a better way.
I was playing around with the titlescreen kernel a bit. This is just a placeholder. I also started work on the menu screen but I need to fine tune some things. Right now there are some imperfections but I think I just need to make a spot where I reset certain variables.
You can choose number of starting lives, starting keys, weapon variation, maximum number of Bouncers, maximum number of enemies (I am considering making it 4 which would have the enemies respawn once each level), and the last two determine the level size by choosing maximum number of rooms on the X-plane and Y-plane.
The menu isn't fully integrated as not everything is linked up or reset, as is evident by the score not changing once restarted and eventually I will redo all of the sound. That is usually my weak spot so I want to come up with a better way.










