Uploaded April 2025 | Updated September 2026, 2 weeks ago
Working out some of the details with the player. To make it a little different, I will have the enemies be destroyed by a regular shot but to destroy the obstructions they create I will probably use a charged shot. Because i might not be able to support the amount of sprites a TI could have (I may flicker the ball, missile, and player1 to get me 6 enemies on screen at once) I may have each destroyed enemy generate up to a few tombstones to litter the field. Also if you charge for too long you die.
Still trying to work out a title. Since this isn't quite an attempt a port or remake (like my Beyond Parsec), I may try a different name.
Working out some of the details with the player. To make it a little different, I will have the enemies be destroyed by a regular shot but to destroy the obstructions they create I will probably use a charged shot. Because i might not be able to support the amount of sprites a TI could have (I may flicker the ball, missile, and player1 to get me 6 enemies on screen at once) I may have each destroyed enemy generate up to a few tombstones to litter the field. Also if you charge for too long you die.
Still trying to work out a title. Since this isn't quite an attempt a port or remake (like my Beyond Parsec), I may try a different name.










