Uploaded March 2023 | Updated September 2026, 2 weeks ago
So I reworked the structure of the game a little bit and placed each frame's asteroid movement code into a bank of its own. As a quick test I shoot all of the asteroids and they move and accelerate/decelerate.
There is a scanline issue where it goes to 263 every once and a while whenever the player one shoots. When I eliminated the collision statement it stopped but that resulted in the asteroids going really slow. If I can hammer out a few details with the asteroid code things should be ready for the next step - the second player.
So I reworked the structure of the game a little bit and placed each frame's asteroid movement code into a bank of its own. As a quick test I shoot all of the asteroids and they move and accelerate/decelerate.
There is a scanline issue where it goes to 263 every once and a while whenever the player one shoots. When I eliminated the collision statement it stopped but that resulted in the asteroids going really slow. If I can hammer out a few details with the asteroid code things should be ready for the next step - the second player.










