Uploaded May 2025 | Updated September 2026, 2 weeks ago
What originally started out as a kind of port of Jeff Minter's Ancipital, I had a kind of working control where you can go jump and flip from wall to wall but the code started to get a little more complex so I made it just straight up and down but you cannot move while in air. So this morphed into something else.
Now my plan is to have each screen be a room in a grid where you must defeat all the enemies to find enough keys to open a door for a boss. a key will only present itself once all enemies in a particular room are defeated and not all rooms will have keys. Only one room will have the boss door.
My plan is to use a data table to make each play random with a random world map (perhaps a couple data tables to determine the size of the map) and more enemies depending on the room. I will have the missiles bouncing around and right now I have Chompers that will kind of move around but I wanna make things that will kind of follow you around or stick to the ground or even eat the floors to make jumps much more daring.
This is a continuation of my playing with superchip and flicker. I also am using the lives counter to show both lives and keys.
What originally started out as a kind of port of Jeff Minter's Ancipital, I had a kind of working control where you can go jump and flip from wall to wall but the code started to get a little more complex so I made it just straight up and down but you cannot move while in air. So this morphed into something else.
Now my plan is to have each screen be a room in a grid where you must defeat all the enemies to find enough keys to open a door for a boss. a key will only present itself once all enemies in a particular room are defeated and not all rooms will have keys. Only one room will have the boss door.
My plan is to use a data table to make each play random with a random world map (perhaps a couple data tables to determine the size of the map) and more enemies depending on the room. I will have the missiles bouncing around and right now I have Chompers that will kind of move around but I wanna make things that will kind of follow you around or stick to the ground or even eat the floors to make jumps much more daring.
This is a continuation of my playing with superchip and flicker. I also am using the lives counter to show both lives and keys.










