Uploaded April 2023 | Updated September 2026, 2 weeks ago
After a wonderful playthrough on ZeroPage Homebrew, I started to clean some things up. I had already fixed the disappearing missile and had started playing around with options to add on to the original Beyond Parsec concept. Maybe Beyond Parsec +.
I have in the works adjustable jet and asteroid speed. This seems doable but I did discover that my checks are kind of set for the original movement so may require a little more rewrites than a simple variable swap.
I was also testing powerups. I had originally envisioned a kind of POW block effect where you hit the power up and it effects all the asteroids. I was testing two - a slow down and a reversal.
In this video I test Slow Down. It kind of works but it creates a couple other problems, namely scanline issues. It also doesn't seem to impact all the asteroids for some reason. On the plus side I think my tests uncovered why sometimes if you shoot an asteroid it speeds up AT you - if the asteroid is close to flipping or the variable for speed up and slow down close to rolling over it may inadvertently roll over and then the check for switch directions may be activated and since the variable was getting ready to roll over it can sometimes get stuck in that loop.
After a wonderful playthrough on ZeroPage Homebrew, I started to clean some things up. I had already fixed the disappearing missile and had started playing around with options to add on to the original Beyond Parsec concept. Maybe Beyond Parsec +.
I have in the works adjustable jet and asteroid speed. This seems doable but I did discover that my checks are kind of set for the original movement so may require a little more rewrites than a simple variable swap.
I was also testing powerups. I had originally envisioned a kind of POW block effect where you hit the power up and it effects all the asteroids. I was testing two - a slow down and a reversal.
In this video I test Slow Down. It kind of works but it creates a couple other problems, namely scanline issues. It also doesn't seem to impact all the asteroids for some reason. On the plus side I think my tests uncovered why sometimes if you shoot an asteroid it speeds up AT you - if the asteroid is close to flipping or the variable for speed up and slow down close to rolling over it may inadvertently roll over and then the check for switch directions may be activated and since the variable was getting ready to roll over it can sometimes get stuck in that loop.










