Forest Moon Attack! - Trooper Movement, Firing, and Changes @GrocerGames
Forest Moon Attack! - Trooper Movement, Firing, and Changes  @GrocerGames
Uploaded March 2022 | Updated September 2026, 2 weeks ago
I figured out why the firing wasn't working - I forgot that since I used the missile1, since the various sprites used different settings it would basically result in the missile changes in sizes or randomly being copied. This works well with changing it to where the speeder bike doesn't fire and the missile goes to the trooper at the bottom of the screen who will fire up.

The top trooper will also swap sides of the screen.

So now there is the basics - speeder bike, troopers firing, and trees and obstacle.

Without the firing, what will probably be made is that the fire button will accelerate the bike so the screen will scroll faster. The enemy speeder will try to come up to you and fight you while the troopers shoot. I am trying to figure out the goal or point scoring and am considering either picking up something instead of avoiding it (like the rock) or make a kind of distance bar and you must get to the end of the forest to progress.
Forest Moon Attack! - Trooper Movement, Firing, and ChangesUntitled Atari 2600 Goose Game - More Playfield and HonkingBag Boy - PXE Playfield TestAtari 2600 Drum Machine Controller - Working PrototypePizza Boy! - Elevators!BAG BOY! - Gravity CheckBag Boy - Playfield Cars RandomizedGoosed! (Working Title) - Adjusted Playfield, Added SpritesForest Moon Attack! - Boss FightRoom Raider - Basic Enemy MovementsRoom Raiders - Fixed Boss DefeatGoosed! - Snake Eats Egg
Grocer Games |

Forest Moon Attack! - Trooper Movement, Firing, and Changes

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER