Uploaded May 2022 | Updated September 2026, 2 weeks ago
After some tweaking I got more of the Karen screen done. I have the playfield flash when going in between screens. I may alter how exactly it flashes. I also worked on the Karen movement. When you collide with her or she finds trash you pause movement but if her Karen meter maxes out her movement almost doubles but by then the Ranger doesn't care and does not pause anymore. This will help you get the rest of the trash! I haven't put in limits or what happens when she gets to the bottom of the screen but with just some test rounds things played nicely.
Also worked on some ideas with the ball, whether it is a hidden element that if you poke you get points or as it is in the video, a scrolling bar that goes across the screen. I may have it move by really slowly at higher difficulties so that it obscures the litter making it harder to pick up in a rush unless you remember the placement. As I rationalized its use, it is like the wind in tall grass...
After some tweaking I got more of the Karen screen done. I have the playfield flash when going in between screens. I may alter how exactly it flashes. I also worked on the Karen movement. When you collide with her or she finds trash you pause movement but if her Karen meter maxes out her movement almost doubles but by then the Ranger doesn't care and does not pause anymore. This will help you get the rest of the trash! I haven't put in limits or what happens when she gets to the bottom of the screen but with just some test rounds things played nicely.
Also worked on some ideas with the ball, whether it is a hidden element that if you poke you get points or as it is in the video, a scrolling bar that goes across the screen. I may have it move by really slowly at higher difficulties so that it obscures the litter making it harder to pick up in a rush unless you remember the placement. As I rationalized its use, it is like the wind in tall grass...










