Uploaded February 2022 | Updated September 2026, 2 weeks ago
I was combining the idea of the apartment with my other game project idea based on a local haunted house but since I am limited to the size of the missile in this kernel, I instead worked the code by drawing door opening and closing sprite and then moving it up or down and behind the playfield. I think I may like this a little more then in my other game but that was a bit more abstract. The screen jumps quite a bit probably because I have it perform the same check numerous times while I was testing code (I didn't have time to refine it and was only checking to see if it worked). I also didn't limit the up or down, hence it flying up like the Willy Wonka elevator.
I will probably make one side up and one side down and then randomize that upon entering the apartment. That would simplify my code greatly and prevent the jumps. It will also prevent people from just hitting up a bunch of times to get to the destination.
I was combining the idea of the apartment with my other game project idea based on a local haunted house but since I am limited to the size of the missile in this kernel, I instead worked the code by drawing door opening and closing sprite and then moving it up or down and behind the playfield. I think I may like this a little more then in my other game but that was a bit more abstract. The screen jumps quite a bit probably because I have it perform the same check numerous times while I was testing code (I didn't have time to refine it and was only checking to see if it worked). I also didn't limit the up or down, hence it flying up like the Willy Wonka elevator.
I will probably make one side up and one side down and then randomize that upon entering the apartment. That would simplify my code greatly and prevent the jumps. It will also prevent people from just hitting up a bunch of times to get to the destination.










