Uploaded July 2023 | Updated September 2026, 2 weeks ago
After overcomplicating invincibility - I forgot that since both players share the same sprite I have two separate collision detections and one special one for when both players occupy the same space - I made a simpler check that prevents a collision if either shot or touching another player. I also made invincibility end if you fire to prevent someone from using their invincibility to their advantage. So now you cannot camp out at the spawning or use your death to kill another player.
Since I also decided to simplify the game play from my overambitious power ups, I instead just added a simple touch with having the laser diminish with each shot and charge back up if the player doesn't fire. I will probably make this option as a second gameplay mode.
I am also considering making an mode to choose your planet so that the gameplay can have some variation with a simple switch of playfield.
After overcomplicating invincibility - I forgot that since both players share the same sprite I have two separate collision detections and one special one for when both players occupy the same space - I made a simpler check that prevents a collision if either shot or touching another player. I also made invincibility end if you fire to prevent someone from using their invincibility to their advantage. So now you cannot camp out at the spawning or use your death to kill another player.
Since I also decided to simplify the game play from my overambitious power ups, I instead just added a simple touch with having the laser diminish with each shot and charge back up if the player doesn't fire. I will probably make this option as a second gameplay mode.
I am also considering making an mode to choose your planet so that the gameplay can have some variation with a simple switch of playfield.










