Battlefield Destruction in the UDK - Part 3 (Fracture Series) @JackX570
Battlefield Destruction in the UDK - Part 3 (Fracture Series)  @JackX570
Uploaded March 2014 | Updated September 2026, 1 day ago
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This is the final tutorial where we wrap things up in the UDK making the final fracture mesh. One thing you can do to make smaller chunks of rubble is to make the mesh have more detailed collision. This kept crashing my UDK, but it should shrink the size of the rubble when you fracture the mesh.

Thanks everybody for watching these tutorials, and I hope you all learned something.
Battlefield Destruction in the UDK - Part 3 (Fracture Series)UDK - Snow PresentationEnvironment Art Part 2 - High Poly ModelingBlender-UDK Fundamentals Pt. 4 (Baking in xNormal)UDK - How to Take Awesome ScreenshotsUDK - How to Make a Level 3Where Im Taking the ChannelUE4 - Colorblind FunctionalityUDK - How to Change the Tips on Loading ScreensEXPLODY_BITSBattlefield Destruction in the UDK - Part 1 (Fracture Series)Battlefield Destruction in the UDK - Part 2 (Fracture Series)
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Battlefield Destruction in the UDK - Part 3 (Fracture Series)

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