Battlefield Destruction in the UDK - Part 1 (Fracture Series) @JackX570
Battlefield Destruction in the UDK - Part 1 (Fracture Series)  @JackX570
Uploaded February 2014 | Updated September 2026, 3 days ago
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This is the introduction for destruction in the UDK using fracture to mimic battlefields destruction. This is the low poly and high poly modeling of the inside mesh so if you already know how to make a destroyed pillar in zbrush you can probably skip this one.

I hope everybody enjoys the tutorial and I'll have the next one up asap.
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Battlefield Destruction in the UDK - Part 1 (Fracture Series)

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