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Exchord | Baten Kaitos Origins - Off Camera Secrets @Exchord | Uploaded March 2019 | Updated October 2024, 6 hours ago.
0:00 Valara controls her Machina Arma with a GameCube controller.

0:21 Nasca controls his Machina Arma with a Famicom (Japanese NES) controller.

0:49 There is an imperial flag hidden behind some clouds at the Mintaka port. This specific flag can only be seen in Eternal Wings and the Lost Ocean.

0:59 Turning off the sepia filter during one of Seginus's cutscenes reveals that one of the puppets, either Syrma or Dubhe, is a Seginus clone while the other has a different color pattern not seen in-game. In other cutscenes, they both look like Guillo.

1:25 There is a yellow, pyramid-shaped object hidden on the world map. It looks just like the markers that indicate accessible areas on continents, but unlike them it doesn't spin or slowly move up and down. Also, the world map cursor is an object in 3D space as well.

1:51 In the cutscene after the battle against Nasca's Machina Arma, Gibari is standing behind a wall of rocks, along with Sagi and four Celsica clones that are supposed to represent random Diadem soldiers.

2:27 If you decide to go back to face Nasca again, you'll be able to see a small, distinctly blue spot behind the arma's left front wheel. It's the foot of a Guillo clone that's just chilling behind the driver's seat. Nasca himself is nowhere to be found, which means Guillo is actually the one talking inside the arma. The clone only exists during this cutscene, not during the battle.

2:57 A closer look at the visual trickery behind the heat wave effect. There is an incomplete, distorted copy of the background in front of the actual background, serving as the heat wave layer in 3D space. All 3D models (except Sagi's wings) are projected onto that layer at a position that corresponds to where they appear on screen. So for example, if Sagi can been seen at the center of the screen, his projection will be at the center of the heat wave layer, regardless of the camera angle. Projections also change size depending on how close their sources are to the camera. Objects behind the layer, such as the flame ice and the conveyor belts, are blocked from view but still projected onto it.
A simple way to tell where the heat wave layer is without camera hacks: If you see the heat wave effect applied to Sagi's entire model, he is behind the layer. If only his outline is moving, he is in front of the layer.

3:40 A clip showing how the visual effects in Seginus work, and what the pure background looks like.

Bonus trivia: The layout of the Seginus area represents the puppet it's based on, and the figure on the ground is a mini-map whose glowing parts indicate where you've already been.

I recorded these clips in May 2017, but have been putting off the video until now. I thought it was just semi-interesting, but I realized people might actually want to see this.

If you want to see more, check out this page: destron23.tumblr.com/tagged/baten%20kaitos%20origins
This is where I learned of Valara's GameCube controller and the green puppet.
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Baten Kaitos Origins - Off Camera Secrets @Exchord

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