Uploaded June 2021 | Updated September 2026, 3 weeks ago
Back in 2014, I discovered that the Blast-o-Matic timer can be activated from the main menu (youtu.be/o2W26tdgVmQ). This allowed us to take Krusha into DK's house, but all we could do was a single jump to advance to the N64 logo. This is because game mode 9 (Game Over) disables the control stick and all buttons except A and Start.
I also looked into ways to overlap the Game Over fadeout with exiting multiplayer. The former would always take priority, which led me to believe that this was a dead end. What I failed to consider was the game mode resulting from the other fadeout. Exiting multiplayer changes the game mode to 5 (main menu), and this applies even during the Game Over fadeout. What does this mean? Well, watching the Game Over cutscene in its intended mode will just put us back into the startup sequence. However, in main menu mode, the cutscene will eventually end and we will gain control of player 1's character, in this case Krusha.
From there, we can enter and exit one of Snide's minigames to switch to Adventure mode and enable pausing. (Note that entering multiplayer resets all banana and coin counts, and switching to Adventure mode will save this data into your file.) If you want to see the full setup and more Krusha stuff, watch this video: twitch.tv/videos/1054065161
If you're wondering how the game over cutscene didn't trigger Intro Story, I used this trick to deactivate ISG: youtu.be/4BQFgKRYAsc
This isn't required for the glitch to work, though. If ISG is still active when the multiplayer match ends, you'll just gain control of Krusha in DK's house instead.
Back in 2014, I discovered that the Blast-o-Matic timer can be activated from the main menu (youtu.be/o2W26tdgVmQ). This allowed us to take Krusha into DK's house, but all we could do was a single jump to advance to the N64 logo. This is because game mode 9 (Game Over) disables the control stick and all buttons except A and Start.
I also looked into ways to overlap the Game Over fadeout with exiting multiplayer. The former would always take priority, which led me to believe that this was a dead end. What I failed to consider was the game mode resulting from the other fadeout. Exiting multiplayer changes the game mode to 5 (main menu), and this applies even during the Game Over fadeout. What does this mean? Well, watching the Game Over cutscene in its intended mode will just put us back into the startup sequence. However, in main menu mode, the cutscene will eventually end and we will gain control of player 1's character, in this case Krusha.
From there, we can enter and exit one of Snide's minigames to switch to Adventure mode and enable pausing. (Note that entering multiplayer resets all banana and coin counts, and switching to Adventure mode will save this data into your file.) If you want to see the full setup and more Krusha stuff, watch this video: twitch.tv/videos/1054065161
If you're wondering how the game over cutscene didn't trigger Intro Story, I used this trick to deactivate ISG: youtu.be/4BQFgKRYAsc
This isn't required for the glitch to work, though. If ISG is still active when the multiplayer match ends, you'll just gain control of Krusha in DK's house instead.










