Uploaded February 2017 | Updated September 2026, 2 weeks ago
Some more glitches that I've found over the past few weeks that deserve a compilation.
BARREL JUMP TBS
Something which you may notice if you've ever run DK64 is that if you get a barrel jump in Training Grounds, but don't make it to the next barrel in time (most common with Orange to Barrel Barrel), it looks like DK stalls his movement for a short time.
What is happening here is that the game is forceably changing you into a certain animation after a certain amount of time since you exited the bonus barrel (after completing the minigame).
We can use this mechanic to get Tag Barrel Storage, by entering a Tag Barrel before this point, and then getting forced out of the 'Barrel' animation by the barrel jump properties.
If you don't know what Tag Barrel Storage is, I'd advise you look here: youtube.com/watch?v=pDeqTIWBeDE
Using this, I demonstrate a small game quirk that I found a really long while ago. If you complete Numbers Game in Factory as another kong, the GB spawn cutscene will not play until DK is tagged.
BBBANDIT JUMP CLIP
BBBandit = Batty Barrel Bandit
Getting a barrel jump out of Factory BBBandit and moving in the correct direction will allow you to clip out of bounds.
WEAK DK
Just a small oddity that I found whilst messing around with grabbing different objects with ScriptHawk. It turns out that if you place a key on top of a TNT Barrel (Might work with any object), you cannot pick up the TNT Barrel at all (until the aforementioned object is removed).
FUNGI ANTENNA PUSH
Continuation from my Antenna Push video a few weeks back. You can get it in Fungi, although it's kinda difficult with DK (You can even do the old style Japes Torch Push method on it). Tiny Antenna Push in Fungi is really really easy.
Big note though: You cannot perform Antenna Push anywhere on the PAL and Japanese versions of the game.
CHUNKY GUN SKEW IN JAPES
This was in N64 No Levels Early (Helm Escape Route) for all of 13 hours. I made a quick video then, thinking that it would be in for longer, but I guess it serves well for routing.
The general idea is that you've got to surface with a very vertical angle, and as soon as you surface, you've got to swim over DK's cage, and then first person to pull yourself out of the swimming animation. It provides very weak skews, but it is sufficient to clip through the gates to GBs/Painting Room
Some more glitches that I've found over the past few weeks that deserve a compilation.
BARREL JUMP TBS
Something which you may notice if you've ever run DK64 is that if you get a barrel jump in Training Grounds, but don't make it to the next barrel in time (most common with Orange to Barrel Barrel), it looks like DK stalls his movement for a short time.
What is happening here is that the game is forceably changing you into a certain animation after a certain amount of time since you exited the bonus barrel (after completing the minigame).
We can use this mechanic to get Tag Barrel Storage, by entering a Tag Barrel before this point, and then getting forced out of the 'Barrel' animation by the barrel jump properties.
If you don't know what Tag Barrel Storage is, I'd advise you look here: youtube.com/watch?v=pDeqTIWBeDE
Using this, I demonstrate a small game quirk that I found a really long while ago. If you complete Numbers Game in Factory as another kong, the GB spawn cutscene will not play until DK is tagged.
BBBANDIT JUMP CLIP
BBBandit = Batty Barrel Bandit
Getting a barrel jump out of Factory BBBandit and moving in the correct direction will allow you to clip out of bounds.
WEAK DK
Just a small oddity that I found whilst messing around with grabbing different objects with ScriptHawk. It turns out that if you place a key on top of a TNT Barrel (Might work with any object), you cannot pick up the TNT Barrel at all (until the aforementioned object is removed).
FUNGI ANTENNA PUSH
Continuation from my Antenna Push video a few weeks back. You can get it in Fungi, although it's kinda difficult with DK (You can even do the old style Japes Torch Push method on it). Tiny Antenna Push in Fungi is really really easy.
Big note though: You cannot perform Antenna Push anywhere on the PAL and Japanese versions of the game.
CHUNKY GUN SKEW IN JAPES
This was in N64 No Levels Early (Helm Escape Route) for all of 13 hours. I made a quick video then, thinking that it would be in for longer, but I guess it serves well for routing.
The general idea is that you've got to surface with a very vertical angle, and as soon as you surface, you've got to swim over DK's cage, and then first person to pull yourself out of the swimming animation. It provides very weak skews, but it is sufficient to clip through the gates to GBs/Painting Room





![[Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]
FAQ: https://pastebin.com/p00eH0h3
No Commentary: https://www.youtube.com/watch?v=PsmC1GpEW-Y
Commentary & chat reaction: https://www.twitch.tv/videos/277240138
Rerecord Count: 86,801
Run Frame Count: 615,734
Movie Frame Count: 620,678
Made by theballaam96
http://www.twitch.tv/theballaam96
Commentated with Kiwikiller67
http://www.twitch.tv/kiwikiller67 [Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/hFOmoMwx_2M/mqdefault.jpg)


![[TAS] WIP 1 (100% TAS) | Earthworm Jim 3D
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D. This TAS is made on BizHawk. The most notable thing is the fact that PC & N64 behave very differently to eachother (One has a higher jump [PC] but the other has the ability to jump off specific points on walls where collision is less optimal [N64]. N64s mechanics have way more sequence breaking potential and standard emulation behaves very much like PC, so we use a hack to mimic N64s behaviour. Because this is a hack and not the default game, this will NOT be submitted to TASvideos when complete.
This WIP covers file start, Coop DEtat and Psycrow.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
This WIP is around 2:40 ahead of current 100% WR after Coop DEtat and 3:40 ahead after Psycrow
Current 100% WR [PC]: https://www.youtube.com/watch?v=p2XDF6vuHw0&feature=youtu.be
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] WIP 1 (100% TAS) | Earthworm Jim 3D](https://i.ytimg.com/vi/iX-UGx-uBmo/mqdefault.jpg)

![Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049
Still bad, but Im getting there
New WR : 38:33
Console: Nintendo 64
Version: NTSC-U
Thumbnail Credit: Andrew Cullen Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049](https://i.ytimg.com/vi/jPBfqu4E0Vo/mqdefault.jpg)