Uploaded April 2020 | Updated September 2026, 2 weeks ago
Back in 2017, T-Rex posted a video of being able to walk around in Factory Car Race ( youtube.com/watch?v=EY2pumoV5sk&feature=youtu.be ) with a short description of what happened from their memory. CandyBoots ( twitch.tv/candy_boots ) recently posted this glitch in the DK64 discord.
After a little detective work, taking into account a clip posted in the DK64 discord a few weeks prior of CandyBoots failing castle car race after crossing the line with 13 coins ( clips.twitch.tv/BlueFancyDragonfruitPanicBasket ), I was able to deduce the cause of the glitch and find a way to reproduce it.
In short, you need to collect a 10th coin during the transition from inside the car to outside the car (where the car talks to you about winning/losing the race) whilst also winning the race. If you win the race and have 9 coins, the game will try to fade to cutscene 3 (The cutscene where the enemy car tells you that you) during this transition. By collecting the 10th coin, it changes the sequence used to the victory sequence. Since cutscene 3 needs the try again for the transition, but the try again never comes up, we skip the transition and therefore can move around.
The racetrack doesn't have any wall collisions, so you can walk anywhere with this. You can still collect coins and do all the moves, but outside of that, there's nothing really to do.
Back in 2017, T-Rex posted a video of being able to walk around in Factory Car Race ( youtube.com/watch?v=EY2pumoV5sk&feature=youtu.be ) with a short description of what happened from their memory. CandyBoots ( twitch.tv/candy_boots ) recently posted this glitch in the DK64 discord.
After a little detective work, taking into account a clip posted in the DK64 discord a few weeks prior of CandyBoots failing castle car race after crossing the line with 13 coins ( clips.twitch.tv/BlueFancyDragonfruitPanicBasket ), I was able to deduce the cause of the glitch and find a way to reproduce it.
In short, you need to collect a 10th coin during the transition from inside the car to outside the car (where the car talks to you about winning/losing the race) whilst also winning the race. If you win the race and have 9 coins, the game will try to fade to cutscene 3 (The cutscene where the enemy car tells you that you) during this transition. By collecting the 10th coin, it changes the sequence used to the victory sequence. Since cutscene 3 needs the try again for the transition, but the try again never comes up, we skip the transition and therefore can move around.
The racetrack doesn't have any wall collisions, so you can walk anywhere with this. You can still collect coins and do all the moves, but outside of that, there's nothing really to do.



![[Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]
FAQ: https://pastebin.com/p00eH0h3
No Commentary: https://www.youtube.com/watch?v=PsmC1GpEW-Y
Commentary & chat reaction: https://www.twitch.tv/videos/277240138
Rerecord Count: 86,801
Run Frame Count: 615,734
Movie Frame Count: 620,678
Made by theballaam96
http://www.twitch.tv/theballaam96
Commentated with Kiwikiller67
http://www.twitch.tv/kiwikiller67 [Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/hFOmoMwx_2M/mqdefault.jpg)


![[TAS] WIP 1 (100% TAS) | Earthworm Jim 3D
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D. This TAS is made on BizHawk. The most notable thing is the fact that PC & N64 behave very differently to eachother (One has a higher jump [PC] but the other has the ability to jump off specific points on walls where collision is less optimal [N64]. N64s mechanics have way more sequence breaking potential and standard emulation behaves very much like PC, so we use a hack to mimic N64s behaviour. Because this is a hack and not the default game, this will NOT be submitted to TASvideos when complete.
This WIP covers file start, Coop DEtat and Psycrow.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
This WIP is around 2:40 ahead of current 100% WR after Coop DEtat and 3:40 ahead after Psycrow
Current 100% WR [PC]: https://www.youtube.com/watch?v=p2XDF6vuHw0&feature=youtu.be
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] WIP 1 (100% TAS) | Earthworm Jim 3D](https://i.ytimg.com/vi/iX-UGx-uBmo/mqdefault.jpg)

![Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049
Still bad, but Im getting there
New WR : 38:33
Console: Nintendo 64
Version: NTSC-U
Thumbnail Credit: Andrew Cullen Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049](https://i.ytimg.com/vi/jPBfqu4E0Vo/mqdefault.jpg)

