Uploaded December 2016 | Updated September 2026, 2 weeks ago
Just a few things which I've come across over the past few days that are normally too minor/short to deserve it's own video
ROCK REDIRECTION
If you place a boulder in front of the cannon, the trajectory of the cannon shot is changed to directly upwards until the boulder is moved.
CANNON FAIL
Collecting a GB whilst inside the Cannon causes the cannon to fail it's shot for the duration of the dance. After the dance is over, the cannon fires normally.
PERFECT CANNON SKEW
By placing a GB exactly where a kong lands, you can get practically perfect skew.
KASPLAT INSTA-DEATH
By overloading the object 1 models with spamming feathers into a wall (to describe it very briefly), you can get a corruption slide. Any Object 1 Models loaded afterwards will turn into a Tiny Pony-Tail Twirl model. Getting a Kasplat to shockwave whilst in this state will instantly kill itself.
WARNING: If you choose to mess with Feather Corruption, be very careful. It's extremely prone to soft and hard crashes. (Hard Crashes being more annoying). I'd also advise having a turbo controller as well (or a turbo feature on your emulator).
CRUSHER CLIP
If you jump aerial into the crusher, you can clip it and grab the GB whilst it's covered. This is presumed to be slightly lag-assisted, and we haven't been able to get this when Production Room is off.
POLE CLIP
You can clip the pole (Presumably a ledge clip) under the Crusher. Unfortunately, this doesn't exactly lead to the Crusher GB early as there is a bonkable ceiling underneath it..
Just a few things which I've come across over the past few days that are normally too minor/short to deserve it's own video
ROCK REDIRECTION
If you place a boulder in front of the cannon, the trajectory of the cannon shot is changed to directly upwards until the boulder is moved.
CANNON FAIL
Collecting a GB whilst inside the Cannon causes the cannon to fail it's shot for the duration of the dance. After the dance is over, the cannon fires normally.
PERFECT CANNON SKEW
By placing a GB exactly where a kong lands, you can get practically perfect skew.
KASPLAT INSTA-DEATH
By overloading the object 1 models with spamming feathers into a wall (to describe it very briefly), you can get a corruption slide. Any Object 1 Models loaded afterwards will turn into a Tiny Pony-Tail Twirl model. Getting a Kasplat to shockwave whilst in this state will instantly kill itself.
WARNING: If you choose to mess with Feather Corruption, be very careful. It's extremely prone to soft and hard crashes. (Hard Crashes being more annoying). I'd also advise having a turbo controller as well (or a turbo feature on your emulator).
CRUSHER CLIP
If you jump aerial into the crusher, you can clip it and grab the GB whilst it's covered. This is presumed to be slightly lag-assisted, and we haven't been able to get this when Production Room is off.
POLE CLIP
You can clip the pole (Presumably a ledge clip) under the Crusher. Unfortunately, this doesn't exactly lead to the Crusher GB early as there is a bonkable ceiling underneath it..

![[Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]
FAQ: https://pastebin.com/p00eH0h3
No Commentary: https://www.youtube.com/watch?v=PsmC1GpEW-Y
Commentary & chat reaction: https://www.twitch.tv/videos/277240138
Rerecord Count: 86,801
Run Frame Count: 615,734
Movie Frame Count: 620,678
Made by theballaam96
http://www.twitch.tv/theballaam96
Commentated with Kiwikiller67
http://www.twitch.tv/kiwikiller67 [Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/hFOmoMwx_2M/mqdefault.jpg)


![[TAS] WIP 1 (100% TAS) | Earthworm Jim 3D
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D. This TAS is made on BizHawk. The most notable thing is the fact that PC & N64 behave very differently to eachother (One has a higher jump [PC] but the other has the ability to jump off specific points on walls where collision is less optimal [N64]. N64s mechanics have way more sequence breaking potential and standard emulation behaves very much like PC, so we use a hack to mimic N64s behaviour. Because this is a hack and not the default game, this will NOT be submitted to TASvideos when complete.
This WIP covers file start, Coop DEtat and Psycrow.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
This WIP is around 2:40 ahead of current 100% WR after Coop DEtat and 3:40 ahead after Psycrow
Current 100% WR [PC]: https://www.youtube.com/watch?v=p2XDF6vuHw0&feature=youtu.be
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] WIP 1 (100% TAS) | Earthworm Jim 3D](https://i.ytimg.com/vi/iX-UGx-uBmo/mqdefault.jpg)

![Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049
Still bad, but Im getting there
New WR : 38:33
Console: Nintendo 64
Version: NTSC-U
Thumbnail Credit: Andrew Cullen Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049](https://i.ytimg.com/vi/jPBfqu4E0Vo/mqdefault.jpg)



