DK64 Kiosk (Not For Resale) movement differences @Ballaam
DK64 Kiosk (Not For Resale) movement differences  @Ballaam
Uploaded November 2017 | Updated September 2026, 2 weeks ago
A short rundown of the moveset changes between DK64's final N64 releases and the kiosk version (Also known as the 'NFR/Not For Resale Version').

Credits to Isotarge for his work with this and some of the footage
youtube.com/user/partyatmine38
github.com/Isotarge/ScriptHawk

Note: There are normally particles for Simian Slam/Shockwave/Skid, however they were not turned on for the purpose of this video

Some notes:
DK Roll - Grinds to a halt at the end of the animation
DK Kick - Feels a lot slower, kick doesn't go as far
DK Aerial - Arms are angled further down
DK Neutral Roll Jump - Jumping at the right time with a neutral stick in the middle of a roll will preserve roll speed and will allow you to cover large distances within a small amount of time (Credit: markusman64ds)
DK Gun - Gun is higher up
DK Slap - Slap feels faster, but you only do 1 slap per B press
DK Shockwave - More Shaky
DK SSS - Hand slam
DK SDSS - Head slam
DK Neutral Backflip - Moves backwards even with neutral stick

Di Chimpy Charge - Sound Effect
Di Stationary Tail Attack - Same as DK Slap, different animation
Di Aerial - Animation is different and shorter
Di Shockwave - More Shaky
Di SDSS - Extra Jump at the end
Di Neutral Backflip - Moves backwards even with neutral stick
Di Skid/Skid Jump - Different Animation
Di Rocketbarrel - No Guns

La Spin - Sound Effect
La Long Jump - Lmao
La Neutral Backflip - Moves backwards even with neutral stick
La Ledge Grab - Sound is early and a bit of extra wiggle at end
La Aerial - Feels a lot faster
La Shockwave - More Shaky
La SSS - Different Animation
La SDSS - Holy hell this animation is long

Ti Kickslide - Grinds to a halt at end of Kickslide
Ti SDSS - If 1 slam wasn't good enough, have 4!

Ch Punching - Different Animation
Ch PPunch - Chunky goes wibbly. Can cause a glitch where the ppunch movement occurs whilst Chunky is pulling back his hand.

Ra Charging - Faster & Longer than in the final. Can easily clip through walls (Not shown in video, but I got it like 5 times whilst messing around)

All Tags - Whilst this was a nice idea, I'm glad it was removed in the final versions
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DK64 Kiosk (Not For Resale) movement differences

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