Uploaded April 2018 | Updated September 2026, 2 weeks ago
EDIT (3 Aug 2018): New WR - 3:40: youtube.com/watch?v=p3tuz8HWt_M&feature=youtu.be
I got a Sub 4 a few months ago, then the timing rules got changed meaning it turned into a 4:28. Decided to do a few runs, and got this within an hour. Not completely done with any%, but it's at least a "decent run".
This was performed on the PC release of the game. The PC has a reduced amount of lag and a higher jump compared to N64. The higher jump means that the Kim Early sequence break becomes possible (It is not possible on N64 to our knowledge). PC Release also has musical issues meaning that the majority of the BGM does not start.
Kim Early RTA Inputs - youtube.com/watch?v=XszZum1BaoI
Speedrun Leaderboards - speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - discord.gg/PUYh2yG
Any% TAS (No Kim Skip) - youtube.com/watch?v=EdCpz_XXEqU
Any% TAS (With Kim Skip) - youtube.com/watch?v=TJcMcIKPC2I
EDIT (3 Aug 2018): New WR - 3:40: youtube.com/watch?v=p3tuz8HWt_M&feature=youtu.be
I got a Sub 4 a few months ago, then the timing rules got changed meaning it turned into a 4:28. Decided to do a few runs, and got this within an hour. Not completely done with any%, but it's at least a "decent run".
This was performed on the PC release of the game. The PC has a reduced amount of lag and a higher jump compared to N64. The higher jump means that the Kim Early sequence break becomes possible (It is not possible on N64 to our knowledge). PC Release also has musical issues meaning that the majority of the BGM does not start.
Kim Early RTA Inputs - youtube.com/watch?v=XszZum1BaoI
Speedrun Leaderboards - speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - discord.gg/PUYh2yG
Any% TAS (No Kim Skip) - youtube.com/watch?v=EdCpz_XXEqU
Any% TAS (With Kim Skip) - youtube.com/watch?v=TJcMcIKPC2I


![[TAS (OUTDATED)] Donkey Kong 64 101% in 4:11:49
UPDATE - NEW TAS: https://youtu.be/y_7ZymBtT_Q
After 7 months of work, many cups of tea and a lot of desyncs, the 101% LOTAD: 2nd Edition is here!
Exact Time | 4:11:49.400 (906,564 frames)
FAQ | http://bit.ly/801FAKEBEAN
Commentary | https://www.twitch.tv/videos/497894869
CHAPTERS
0:00 Training Grounds
4:39 Angry Aztec 1
10:56 Creepy Castle 1
25:26 Frantic Factory
1:01:47 Gloomy Galleon
1:32:00 Hideout Helm
1:39:09 Creepy Castle 2
2:08:06 Jungle Japes
2:30:11 Crystal Caves
2:55:33 Angry Aztec 2
3:23:00 Fungi Forest
4:00:58 King K Rool
4:12:25 Credits w/ 101% Ending [TAS (OUTDATED)] Donkey Kong 64 101% in 4:11:49](https://i.ytimg.com/vi/mPleO8JH4g8/mqdefault.jpg)





![Collect the Hidden Caves Beetle Race Golden Banana [Wii U VC Only] | Donkey Kong 64 Glitch
Over 3.5 years ago, Isotarge found a golden banana that was very far out of bounds very high up inside the Caves Beetle Race map. Since then, there has been no method to pick it up without emulation hacks until today.
So, the main trick of acquiring the Golden Banana is a trick where you can bring held objects into another map (sometimes, depending on loading zone properties) and they will spawn at your entrance location in the map. Normally this is limited to items you can normally hold in the game (kegs, boulders, vases etc.).
However, by destroying a held object at a certain point in the pick-up animation, you keep the held object reference despite you no longer holding the now-destroyed object. Because of this, you are now holding free memory. By manipulating memory so that a certain value lies 0x5A after that reference (the memory location which defines the type of object something is), and then walking into these loading zones, you can arbitrarily spawn anything into any map.
After a lot of brute forcing and spinning round in circles, we managed to get that value to read 0x0017 (23 in decimal format), and therefore spawn a cannon into the Beetle Race map. This launches us up to around Y=285,000. This is where N64 would crash since your height is over the value which the Nintendo 64s processor can handle in this regard. That being said, Wii U VC does not have any problems with this.
You then have only a couple minutes to get to directly over the GB and then get into first person to deload the map before the beetle finishes the race.
This is the 202nd unique golden banana to be able to be collected in the game. The only remaining one left to our knowledge is one very far out of bounds in an unused minigame map. It is unlikely we will get this as we do not have any way to get into this map as of right now. Collect the Hidden Caves Beetle Race Golden Banana [Wii U VC Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/n_xV0l7mKHU/mqdefault.jpg)

