Twirl Hover, Udder duping and more | Earthworm Jim 3D Glitch @Ballaam
Twirl Hover, Udder duping and more | Earthworm Jim 3D Glitch  @Ballaam
Uploaded February 2018 | Updated September 2026, 2 weeks ago
Earthworm Jim 3D isn't an insanely broken game as of yet, but it does have it's fair share of quirks. Here are a few of them!

#1 - KNOCKBACK PUSH
When getting attacked by a damage source, Jim will get displaced a certain amount (knockback). For most damage sources, the initial knockback nothing noteworthy. However, there are two damage sources which provide considerable initial knockback (The fire pillars in AYHT and the smoke pillars in PG1).
When hit by these, Jim will have an immense amount of initial displacement. In AYHT, it's enough for him to pass through a wall.

#2 - PC FRIENDLY CHICKEN SKIP
On N64, there is a certain glitch you can execute called a double jump. When against certain walls, Jim can execute a double jump to gain extra height. In this case, it allows you to skip the chicken quest to get the fireplace udder early ( youtube.com/watch?v=-R4bf8FXxq8 ).
Double Jumping is currently N64 only (suspected that the trick is somewhat influenced by lag, which would explain why PC/Emu cannot execute it).
Using banana boosts (small height gaining trick), PC can execute lots of new things, including chicken skip.
Note that a new method has been found by CardinalPickles which saves even more time for PC: youtube.com/watch?v=2Ti4rvMUSXQ . The method in this video was found prior to this.

#3 - OOB IN POULTRYGEIST
Yet again another application of the banana boost. This was initially intended for a skip called "Vacuum skip" (Grabbing the Vacuum udder early, therefore skipping defeating the PG1 Vacuum). However, you barely miss the udder (Only a few units off), and also there's a wall which doesn't open in the level if you do vacuum skip, so this becomes useless for 100%.

#4 - 2ND BEAN ROOM EARLY
It's as simple as it looks. This saves time for 100%

#5 - POULTRYGEIST ROOM UDDER EARLY
Another application of banana boosting. Barely saves any time.

#6 - GAIN CONTROL IN THE OPEN CDE CUTSCENE
Small little timesaver for 100%, although hard to execute well because of the locked camera you get

#7 - BOSS FIGHT QUICK ""KILL""
Using emulation tools, you can get off the pig in boss fights. There are a lot of elements of the boss fight which stop working whenever you dismount the pig (The collectable elements stop becoming collectable, the boss freezes, the HUD disappears). On the plus side, you gain access to the rest of Jim's moveset, including whipping. Whipping the boss makes him """disappear"" (He actually just reappears at the centre of the arena, along with being very small). Mounting the pig again makes your ears bleed, so I didn't show that in this video. If you want to make your ears bleed, this is what happens after you mount the pig: youtube.com/watch?v=O9cfWtaaCnY&t=18

#8 - UDDER DUPING IN POULTRYGEIST [THEORETICAL]
After returning the aggressive beaver to the body of the headless ghoul in Poultrygeist, you gain access to an udder on the balcony of the mansion. Going through the door warps you to a different part of the map far-ish away from the headless ghoul. But how do you see the udder if the balcony is so far away? Well, there are actually two udders!

One of these is the actual udder, when collecting it, it sets a flag. The second udder is just a fake udder that is behind the warp point. This udder does not set any flags when you collect it, and only appears whenever the flag isn't set for the first one.

If you bypass the warp trigger (which can be done if you get out of bounds), you can access this second udder and collect it. Reloading the map means this udder will reappear (meaning you can collect it again).
If you're familiar with DK64 glitches, this is just like the GB in the mill.

#9 - BOX DOWNWARP
A very small timesaver when it comes to future TASes of this game. If you destroy a box and get on it quick enough, you seem to get a small downwarp. It only saves a few frames though.

#10 - TWIRL HOVER
This is a weird glitch where we get stuck in a jump slide ( youtube.com/watch?v=LF2hyQc-b5c&feature=youtu.be ). A jump slide is a slide which happens on some ledges which gets us temporarily stuck on the 6th frame of the jump animation, and exhibits all the properties you would get with the 6th frame of the jump animation. Somehow (I was twirling onto the post outside the vacuum door when this occured [the post being a slippery slope]. I started recording as soon as I noticed something was up) we replaced the jump animation with the twirl animation.
Remember how I said that all the properties of the 6th frame of the jump animation were replicated throughout the jump slide. Well, this happens with this too. On the 6th frame of the twirl animation, you gain a small amount of height (on Emu/PC), meaning that you continually gain height with this.
If someone can record themselves getting this state to occur, let me know. You'd be doing a grand service to the Jim 3d community! :)
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