Uploaded November 2016 | Updated September 2026, 2 weeks ago
A general demonstration of the first half of the Caves Route which does an additional skew to include 1DC. This displays the HELM ESCAPE route after 1DC. However, if you're doing 40 BPs, I suggest you refer to this route here:
docs.google.com/document/d/1v1mxEoyEM_mStvPhxRWyhETX8QW1FsOiD1fkOHiEMEQ/edit
The 5DI side stays the same. If you're doing a Gun Skew for the Chunky Ice Shield GB, you'll want to tag W1 just before doing Diddy Gun Skew.
You can backflip on top of the door frame like normal, however this is considerably harder to do, and can easily result in you clipping into Ice Tomato Room.
Also, YOU CANNOT USE INSTRUMENT FOR LANKY'S KASPLAT, this will de-skew you
Sidenote A: 5DC Clip is 2 seconds faster with this route
Sidenote B: Swimming after W5 is faster than the long jumps/PTTs
A general demonstration of the first half of the Caves Route which does an additional skew to include 1DC. This displays the HELM ESCAPE route after 1DC. However, if you're doing 40 BPs, I suggest you refer to this route here:
docs.google.com/document/d/1v1mxEoyEM_mStvPhxRWyhETX8QW1FsOiD1fkOHiEMEQ/edit
The 5DI side stays the same. If you're doing a Gun Skew for the Chunky Ice Shield GB, you'll want to tag W1 just before doing Diddy Gun Skew.
You can backflip on top of the door frame like normal, however this is considerably harder to do, and can easily result in you clipping into Ice Tomato Room.
Also, YOU CANNOT USE INSTRUMENT FOR LANKY'S KASPLAT, this will de-skew you
Sidenote A: 5DC Clip is 2 seconds faster with this route
Sidenote B: Swimming after W5 is faster than the long jumps/PTTs
![[TAS (OUTDATED)] Donkey Kong 64 101% in 4:11:49
UPDATE - NEW TAS: https://youtu.be/y_7ZymBtT_Q
After 7 months of work, many cups of tea and a lot of desyncs, the 101% LOTAD: 2nd Edition is here!
Exact Time | 4:11:49.400 (906,564 frames)
FAQ | http://bit.ly/801FAKEBEAN
Commentary | https://www.twitch.tv/videos/497894869
CHAPTERS
0:00 Training Grounds
4:39 Angry Aztec 1
10:56 Creepy Castle 1
25:26 Frantic Factory
1:01:47 Gloomy Galleon
1:32:00 Hideout Helm
1:39:09 Creepy Castle 2
2:08:06 Jungle Japes
2:30:11 Crystal Caves
2:55:33 Angry Aztec 2
3:23:00 Fungi Forest
4:00:58 King K Rool
4:12:25 Credits w/ 101% Ending [TAS (OUTDATED)] Donkey Kong 64 101% in 4:11:49](https://i.ytimg.com/vi/mPleO8JH4g8/mqdefault.jpg)





![Collect the Hidden Caves Beetle Race Golden Banana [Wii U VC Only] | Donkey Kong 64 Glitch
Over 3.5 years ago, Isotarge found a golden banana that was very far out of bounds very high up inside the Caves Beetle Race map. Since then, there has been no method to pick it up without emulation hacks until today.
So, the main trick of acquiring the Golden Banana is a trick where you can bring held objects into another map (sometimes, depending on loading zone properties) and they will spawn at your entrance location in the map. Normally this is limited to items you can normally hold in the game (kegs, boulders, vases etc.).
However, by destroying a held object at a certain point in the pick-up animation, you keep the held object reference despite you no longer holding the now-destroyed object. Because of this, you are now holding free memory. By manipulating memory so that a certain value lies 0x5A after that reference (the memory location which defines the type of object something is), and then walking into these loading zones, you can arbitrarily spawn anything into any map.
After a lot of brute forcing and spinning round in circles, we managed to get that value to read 0x0017 (23 in decimal format), and therefore spawn a cannon into the Beetle Race map. This launches us up to around Y=285,000. This is where N64 would crash since your height is over the value which the Nintendo 64s processor can handle in this regard. That being said, Wii U VC does not have any problems with this.
You then have only a couple minutes to get to directly over the GB and then get into first person to deload the map before the beetle finishes the race.
This is the 202nd unique golden banana to be able to be collected in the game. The only remaining one left to our knowledge is one very far out of bounds in an unused minigame map. It is unlikely we will get this as we do not have any way to get into this map as of right now. Collect the Hidden Caves Beetle Race Golden Banana [Wii U VC Only] | Donkey Kong 64 Glitch](https://i.ytimg.com/vi/n_xV0l7mKHU/mqdefault.jpg)


![100% in 1:46:39 [Former World Record] | Earthworm Jim 3D
Acquired this back in November and had this unlisted, thought making it public would be a nice meme
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG
Big timesaves from this run came from no fake udder and a better end to VDV. I have a theory that I also saved a lot of time because of the Millions of Pixels setting on the Main Menu. Not entirely sure if this is just a false facade for just getting better, but its certainly something worth investigating.
As for timesave for the next run, theres a decent timesave at the end of PG1 cause I accidentally fell off trying to do the painting room skip. Some bad RNG on the Roswell & Bob fights meant that I probably lost 1m to a semi-optimal time on those two. Trying to get the DWU Blue Balloon was also bad cause of the bat trying to hit me. Sub 1:45 is possible, but probably hard, although that hasnt stopped this game before. 100% in 1:46:39 [Former World Record] | Earthworm Jim 3D](https://i.ytimg.com/vi/p2XDF6vuHw0/mqdefault.jpg)
