Faster Aztec Beetle Race Skip | Donkey Kong 64 Glitch @Ballaam
Faster Aztec Beetle Race Skip | Donkey Kong 64 Glitch  @Ballaam
Uploaded July 2018 | Updated September 2026, 2 weeks ago
Say goodbye to the ledge clip!

In a TAS setting, this should save at least 5 seconds (this wasn't TAS'd with intense optimisation in mind, more just showing off the new skip route).
But what about RTA? Well, I got you covered!
youtube.com/watch?v=kweyFw0AiBI
EDIT: Kiwi has come up with a faster setup which saves 1 backflip. youtu.be/Ur9mRSAGob4

What this abuses is the ability to kickslide on the slide for a short period of time if you are able to get a crouch with some momentum on the slide. We are able to get a crouch with some skid-jump magic, and as long as we hold Z, Tiny will remain in a crouch. All it's a matter of is pressing B pretty soon after crouching to get a kickslide. The unfortunate thing is that the game considers Tiny as 'should be sliding' for the entire race. So if you don't get a kickslide in or a crouch in, you'll enter the sliding animation and you'll have to do the rest of the slide as intended.

The falls are pretty ok (make sure to remain in crouch so that you don't enter the "too far falling" animation and fail the race.)
Credits to TJ on some of the routing behind this: youtube.com/channel/UCyCxkUy0HHF7cgY5-wRy4Vw/feed
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Faster Aztec Beetle Race Skip | Donkey Kong 64 Glitch

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