Uploaded July 2018 | Updated September 2026, 2 weeks ago
Say goodbye to the ledge clip!
In a TAS setting, this should save at least 5 seconds (this wasn't TAS'd with intense optimisation in mind, more just showing off the new skip route).
But what about RTA? Well, I got you covered!
youtube.com/watch?v=kweyFw0AiBI
EDIT: Kiwi has come up with a faster setup which saves 1 backflip. youtu.be/Ur9mRSAGob4
What this abuses is the ability to kickslide on the slide for a short period of time if you are able to get a crouch with some momentum on the slide. We are able to get a crouch with some skid-jump magic, and as long as we hold Z, Tiny will remain in a crouch. All it's a matter of is pressing B pretty soon after crouching to get a kickslide. The unfortunate thing is that the game considers Tiny as 'should be sliding' for the entire race. So if you don't get a kickslide in or a crouch in, you'll enter the sliding animation and you'll have to do the rest of the slide as intended.
The falls are pretty ok (make sure to remain in crouch so that you don't enter the "too far falling" animation and fail the race.)
Credits to TJ on some of the routing behind this: youtube.com/channel/UCyCxkUy0HHF7cgY5-wRy4Vw/feed
Say goodbye to the ledge clip!
In a TAS setting, this should save at least 5 seconds (this wasn't TAS'd with intense optimisation in mind, more just showing off the new skip route).
But what about RTA? Well, I got you covered!
youtube.com/watch?v=kweyFw0AiBI
EDIT: Kiwi has come up with a faster setup which saves 1 backflip. youtu.be/Ur9mRSAGob4
What this abuses is the ability to kickslide on the slide for a short period of time if you are able to get a crouch with some momentum on the slide. We are able to get a crouch with some skid-jump magic, and as long as we hold Z, Tiny will remain in a crouch. All it's a matter of is pressing B pretty soon after crouching to get a kickslide. The unfortunate thing is that the game considers Tiny as 'should be sliding' for the entire race. So if you don't get a kickslide in or a crouch in, you'll enter the sliding animation and you'll have to do the rest of the slide as intended.
The falls are pretty ok (make sure to remain in crouch so that you don't enter the "too far falling" animation and fail the race.)
Credits to TJ on some of the routing behind this: youtube.com/channel/UCyCxkUy0HHF7cgY5-wRy4Vw/feed




![[Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]
FAQ: https://pastebin.com/p00eH0h3
No Commentary: https://www.youtube.com/watch?v=PsmC1GpEW-Y
Commentary & chat reaction: https://www.twitch.tv/videos/277240138
Rerecord Count: 86,801
Run Frame Count: 615,734
Movie Frame Count: 620,678
Made by theballaam96
http://www.twitch.tv/theballaam96
Commentated with Kiwikiller67
http://www.twitch.tv/kiwikiller67 [Commentated] Donkey Kong 64 - Max% Moveless LOTAD in 2:51:02 [Tool-Assisted Demonstration]](https://i.ytimg.com/vi/hFOmoMwx_2M/mqdefault.jpg)


![[TAS] WIP 1 (100% TAS) | Earthworm Jim 3D
A WIP (Work In Progress) of the 100% TAS of Earthworm Jim 3D. This TAS is made on BizHawk. The most notable thing is the fact that PC & N64 behave very differently to eachother (One has a higher jump [PC] but the other has the ability to jump off specific points on walls where collision is less optimal [N64]. N64s mechanics have way more sequence breaking potential and standard emulation behaves very much like PC, so we use a hack to mimic N64s behaviour. Because this is a hack and not the default game, this will NOT be submitted to TASvideos when complete.
This WIP covers file start, Coop DEtat and Psycrow.
This TAS was made with the assistance of a RAM Watch script called ScriptHawk, which can be found here: https://github.com/Isotarge/ScriptHawk
This WIP is around 2:40 ahead of current 100% WR after Coop DEtat and 3:40 ahead after Psycrow
Current 100% WR [PC]: https://www.youtube.com/watch?v=p2XDF6vuHw0&feature=youtu.be
Speedrun Leaderboards - https://www.speedrun.com/ewj3d
Earthworm Jim 3D Speedrunning Discord - https://discord.gg/PUYh2yG [TAS] WIP 1 (100% TAS) | Earthworm Jim 3D](https://i.ytimg.com/vi/iX-UGx-uBmo/mqdefault.jpg)

![Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049
Still bad, but Im getting there
New WR : 38:33
Console: Nintendo 64
Version: NTSC-U
Thumbnail Credit: Andrew Cullen Circuit (Beginner) in 39:33 [Former World Record] | Rush 2049](https://i.ytimg.com/vi/jPBfqu4E0Vo/mqdefault.jpg)
