Asterix and Cleopatra level 3 Asterix no air punches no damage @balneor
Asterix and Cleopatra level 3 Asterix no air punches no damage  @balneor
Uploaded December 2024 | Updated September 2026, 3 weeks ago
Scratch what I said beforehand, because were this level 23 minutes long, I’m not sure when exactly you’d hear of me again. Only 7 minutes of this was taxing enough.

Crocodiles appear the least and aren’t too threatening considering they are land punch tailored anyway.

The pickaxe guys, despite moving super slow, are an actual menace. They never take knockback, and their very high range allow them to outrange Asterix. Though still easily disposable alone, they’re quite tricky to get rid off in groups, especially when combined with the remaining enemy type… but even just on their own, they won’t hesitate to seize your breathing room. They can be pretty dubious to dodge in that context too.
Their relatively quick attacks makes assailing two enemies that are slightly apart from each other quite risky, and it’s why I intentionally make the front enemy attack at times like 1:10 and 1:40 to indirectly make them group up more closely.

This, and with the fact that you can sort of safely dodge them by passing through them vertically (adding vital extra survival time to fights), it would make a stage full of these enemies not that challenging. And that’s why this next enemy, the stick guys are so terrific. I was already somewhat fearing them in my normal no death clears, so I was looking forward to hurting plenty.

Well, all alone, these enemies are also really easy to kill. The key is to use (abuse…?) the fact that their stick attack can’t hit you if you’re inside them. The wriggle room is quite decent for that, you can even safely uppercut them so long as you keep hugging them.

Dealing with two at once, such as in 1:46 and 5:24 would seem like quite the predicament however. They naturally have huge range, love sandwiching, take no knockback as well as attack even faster than the pickaxe guys. And especially all while using land punches, a move type that completely freezes Asterix in place.

Still, I ended up going for a cheese setup. I first make them roughly vertically align, then pass through them to lure them to attack. If both engage immediately, I would then quickly heavy punch chain the both of them down.
But it seems far more common for the second one to take longer. So in this case, I’ve learned to do movement that seems to force one of the two enemies to stop moving entirely. Leaving the other one solo and defenseless. I think the premise is that you stop moving vertically before the stick enemy that you want to freeze finishes attacking. I believe this could be applied in other places but I didn’t look much into it..

It gets even worse when both types are combined together. You simply can’t take them head on without taking a blow back or the maneuver being too risky. The only roughly functioning strat I have is this slow attack lure process, before safely punching them, mainly seen at 6:57. Make sure to always pass through the stick guy.

But the worst is when you have many of these enemies at once. It often becomes pandemonium and you need to react and make decisions. As such, I wasn’t able to find that many sharp strategies for this level.
0:45 Is easily the hardest section because of this. My best bet is getting rid of one of the stick guys before the pickaxe guys come along, in order to relieve pressure. And then survive from there. Also slopes.

The slighest position also leads to different enemy positioning which only adds up to the madness. We see this no sooner than in 0:19 where things already went wrong as the stick guy decides to stop moving out of nowhere, making me hesitant.

Clubs ? What are you talking about ?


1:59 This intentional kill delay worked in my original clear, and it still works. Just make sure to position yourself correctly.

2:13 another section with lots of variance. This approach to lure the pickaxe guys first is slow, but it’s the only decent thing I could find.
For some reason enemies can’t stop themselves from passing the trees from the riverside in this level.

The autoscroller has nothing different.

The section at 4:01 is terrible, even though it might not seem like much compared to what we did before.
I don’t understand why my strat works, and it seems a bit RNG. Idle at the beginning. Once the pickaxe guys get close, move left. Stop quickly and then move left again. If done correctly both of them will still chase you. If not, the stick guy will and things will go sour.

4:20 Keep one enemy alife for this next bit. If you let it live, you can safely destroy the two bushes without extra enemies spawning.

6:46 This part went completely wrong, but I also forgot my strat. I also believe I should have died at one point.

Best pace died on 5:24. First half is harder than second.
So is this the hardest one ? I doubt it. I technically had the least amount of practice out of them all so far, and wasn’t playing great, explaining the struggle. But it shouldn’t be underestimated. 7 minutes is also short.
Asterix and Cleopatra level 3 Asterix no air punches no damageRunning VS jumping on slopesKlonoa: Door to Phantomile 100%NG+ in 1:01:01 [PB/Former WR]Underground Factory in 0 Ds popkalessSummary of the unskippable dreamstones of 0% popkalessKlonoa : Door to Phantomile any% in 36:13 [Obsolete/Former WR]Big board jumpsAdvanced Smork behaviorNahatomb first phase improved strategies5-2 global stage strat comparison4-1 end room skip new approach + comparisonsKlonoa : Door to Phantomile 1 dreamstone clear
Balneor |

Asterix and Cleopatra level 3 Asterix no air punches no damage

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER