Underground Factory in 0 Ds popkaless @balneor
Underground Factory in 0 Ds popkaless  @balneor
Uploaded August 2019 | Updated September 2026, 3 weeks ago
3 stages in a row in which we're not met with any relative difficulties whatsoever, count is still at 3. Let's pray it keeps going like that.

This stage would be trivial if it wasn't for one hell of a section, being the long rail segment in the second-to-last room (5:21).

There are a many different approaches in attempting to cross the gap, a couple ones being impossible and few others way too unreasonable in difficulty.
So believe it or not, this air-stalling method is the easiest possible strat from the lot I could think of.
To cite only a few :
- Reaching the platform in its first moving cycle is probably possible but its tightness makes it too unreliable to use.
- There is no way (Albeit a couple pixels away from the ability) to carry an ennemy beforehand, which would trivialize this segment a lot.
- We can get in-between the big diss. platforms without collecting the surrounding gems (Space is very narrow), but this would just be another method among many based on air-stalling (Waiting for the platform to come back), plus you'd need to synchronize it all to catch the platform as it goes again, ie more trouble than it is worth.

Vision scores playlist : youtube.com/playlist?list=PL1GOxYfabbWIHQj6axuMeDzVlibdt6t-P
Underground Factory in 0 Ds popkalessSummary of the unskippable dreamstones of 0% popkalessKlonoa : Door to Phantomile any% in 36:13 [Obsolete/Former WR]Big board jumpsAdvanced Smork behaviorNahatomb first phase improved strategies5-2 global stage strat comparison4-1 end room skip new approach + comparisonsKlonoa : Door to Phantomile 1 dreamstone clearNova area 1 deathlessGolden Spiral trinket two times in a row (full session)Title screen bug
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Underground Factory in 0 Ds popkaless

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