Uploaded April 2025 | Updated September 2026, 2 weeks ago
It's been 4 months since I began learning this game, and my sporadic practice sessions have led me to only be able to route the first three levels.
I thought about doing a beta speedrun so I'd have something to show for it if I ever lose interest in this in the future.
Unfortunately you won't get to see much of my cool routing and strats because I failed most of it in this first ever attempt of mine. Level 1 and 2 are garbage and level 3 is probably the best thing in the run (read = alright). I had to grab a bunch of health when I wasn't supposed to need them.
I didn't practice the later levels either, so I played according to what my guts told me. Things worked out okay in some places, and pretty bad in others. I died a bunch of times, lost my way a bunch of times, hit enemies slowly a bunch of times.
Not feeling like explaining the strats, sorri.
Actually there's one thing I'll say. Obelix is the best character for this game and it's not close. He may be slower than Asterix, but the difference is small and that doesn't matter when fighting. Obelix just outshines him everywhere else. That and he can do stuff Asterix straight up can't.
I was expecting to beat first place, Contos's 56:40 run. And I did, by nearly 8 minutes. But that's not really a statement.
My run and his are completely different, his run was like doing a blind speedrun after you beat the game the first time. It's bound to be massively unoptimized.
He was also the only other runner of the game - the beat-em-up side of it. It's understandable that he didn't push further than that. The game in general seems completely forgotten today.
This run's technically the third ever recorded speedrun of this game on whole earth - the very second one for any%. (fourth if you count the full Bash Them All cartridge speedrun)
I'm suspecting sub 45 is achievable in this game. Probably won't go for it if it's too hard though. I'm not planning on staying with this game, simply contributing with specialized footage of it is all.
Well, you definitely can go sub 40 by playing on the USA/NTSC version. But I don't consider that the intended way to experience the game and I won't ever touch it so...
My ultimate stop would probably be a speedrun with no deaths.
It's been 4 months since I began learning this game, and my sporadic practice sessions have led me to only be able to route the first three levels.
I thought about doing a beta speedrun so I'd have something to show for it if I ever lose interest in this in the future.
Unfortunately you won't get to see much of my cool routing and strats because I failed most of it in this first ever attempt of mine. Level 1 and 2 are garbage and level 3 is probably the best thing in the run (read = alright). I had to grab a bunch of health when I wasn't supposed to need them.
I didn't practice the later levels either, so I played according to what my guts told me. Things worked out okay in some places, and pretty bad in others. I died a bunch of times, lost my way a bunch of times, hit enemies slowly a bunch of times.
Not feeling like explaining the strats, sorri.
Actually there's one thing I'll say. Obelix is the best character for this game and it's not close. He may be slower than Asterix, but the difference is small and that doesn't matter when fighting. Obelix just outshines him everywhere else. That and he can do stuff Asterix straight up can't.
I was expecting to beat first place, Contos's 56:40 run. And I did, by nearly 8 minutes. But that's not really a statement.
My run and his are completely different, his run was like doing a blind speedrun after you beat the game the first time. It's bound to be massively unoptimized.
He was also the only other runner of the game - the beat-em-up side of it. It's understandable that he didn't push further than that. The game in general seems completely forgotten today.
This run's technically the third ever recorded speedrun of this game on whole earth - the very second one for any%. (fourth if you count the full Bash Them All cartridge speedrun)
I'm suspecting sub 45 is achievable in this game. Probably won't go for it if it's too hard though. I'm not planning on staying with this game, simply contributing with specialized footage of it is all.
Well, you definitely can go sub 40 by playing on the USA/NTSC version. But I don't consider that the intended way to experience the game and I won't ever touch it so...
My ultimate stop would probably be a speedrun with no deaths.
![Every firework pattern in Balues Tower (correction)
[Re-upload because of counting mistakes related to the the bubble patterns, and removal of pattern types that were later found out to belong to already existing ones (pink crystal to small health pickup, and golden crystal to extra life). The normal description as a whole was slightly altered as a result.
The old, now unlisted version can be found here : https://youtu.be/J0gJKVme3GE]
I decided to make this video after hearing from one of the google translated japanese guidebook (courtesy of StarryScarab on Discord), about how there’s apparently a special pattern with a one in a thousand chance, when watching the firework explode in Balue’s Tower. I decided to check that, and while at it, test other things about this very small game section. Naturally, I tested it on JAP since the statement is based on this version, and to avoid potential falsifications from version differences. And now here are the results.
I’ve counted 3715 patterns throughout the span of nearly 4 hours of recorded footage. Based on these numbers are my estimates about each pattern appearance chance. Along with the numbers, they are presented here in descending order.
As added information to this section of the game, each “pattern” appear with a chosen sprite from a pool (of the size of the amount of sprite the thing behind the pattern has). I decided to omit them, they would take way too much time and patience to give justice. The patterns also have a random orientation around the vertical axis applied to them (but restricted in such a way that the pattern is always noticeable), as well as their overall position being slightly different each time. This can on occasion create confusion depending on the sprite, like what happened to me with the crystals from the previous version.
Here are the time stamps. Some of them have been figured out since, thanks to the help of Meltywax and amoser, but there are still a couple odd ones lying here and there. If you have better propositions or ideas for them, I’m all ears.
0:09 Lephise
0:13 Balue
0:15 Normal Moo
0:18 Flying Moo
0:21 Teepa
0:25 Hyupow
0:27 Extra life
0:30 Small heart
0:33 Alarm clock
0:36 Green Dreamstone
0:39 Large heart
0:42 Mirror fairy
0:45 Blue switch
0:48 Red switch
0:51 Blue Dreamstone
0:54 Record player
0:57 Weird minecraft glass block like bubble ???
1:00 x2
1:03 Wind village symbol
1:06 Normal bubble
1:09 Key
1:12 Red light ? (Nothing in common with the red shooting star in 6-2)
1:15 Green light ?
1:18 Blue light ?
1:21 Balues hammer (as seen along with three other tools, when Balue jumps back to the top during the beginning cutscene)
In conclusion, the hammer pattern was unmistakably the one referred to by the employee.
Before starting this all, I was sorta expecting something surprising, or else a reference to something. Definitely wasnt expecting such a mundane thing to be the special item. But maybe, the randomness of it all is what makes this funny, so Ill take it. Every firework pattern in Balues Tower (correction)](https://i.ytimg.com/vi/o5Zxwf6amzU/mqdefault.jpg)









