Asterix and Cleopatra level 4 Asterix no damage @balneor
Asterix and Cleopatra level 4 Asterix no damage  @balneor
Uploaded December 2024 | Updated September 2026, 2 weeks ago
This level is where my first game clear attempt died on. It’s easily harder than level 2 because of so many more problematic spots. Nearly the entire level is chokable.

The sphinx are the most common enemies of the stage. They’re oddly the only enemies in the game to throw projectiles. Pink sphinxes have more health than blue ones.
They are quite tricky to dodge in general, as they fire projectiles quite frequently. They can also shoot off-screen and their shots accelerate which you need to be careful about.

But more. You see, enemies are able to make fake hits and attack *around* your position. And while this can be used against them, this behavior usually adds a lot of randomness to fighting.
Still, most enemies can’t actually hit you due to a lack of vertical hit range, so it’s not that bad. But these guys can, and they’re quite adept at this mechanic which is a problem considering their infinite range.
This said, Asterix’s remaining advantage of a larger air punch range (both directions) helps a little bit.
Take your time and don’t underestimate them… or anything in this level really.

0:18 This might be the worst club drop in the game. Despite it appearing out of thin air, it’s literally impossible to not pick up.
However, there’s also a glitch that makes the player immediately drop it if you cross the trigger in a certain way. This seems 100% consistent if you hug the bottom of the screen, then jump ahead… so by all means.

At 2:39 you must go to this corner to set-up for this next part.
Mummies attack by turning into a ball and rolling across the screen.
They both are invulnerable and deal damage on every single frame of their rolling movement, even the pre & post-rolling parts.
They have a large vertical hit range. You’re obviously meant to jump, but their top hitboxes also are pretty large.
Land punches are death especially with Asterix. He just can’t run away in time when they start attacking.

Mummies are a nightmare in groups.
Jumping over one mummy is sketchy, so groups of them is nearly impossible.
They can also disperse on both sides, and it’s just as hellish as it may sound. There’s more to say but I’m cutting it there.

Getting to 3:41 is already something, but then here are the hardest enemies in the game.

These bandage guys feel like they belong in a Dark Souls game for how unforgiving they are.
They have lots of health, taking a baffling 5 air/heavy punches.
They can jump in many ways, making them hard to predict.
Their attack is instantaneous and they do it upon landing or after taking a hit.
And last… they have humongous attack range *on all sides*.
So, jumping bombs if you will. They “explose” if you are around them, and you can’t punch them without going boom.

The only no-hit technique I could find on these guys back them was this : youtube.com/watch?v=1JHV9h075p0 (funnily enough, hitting them in the air causes them to stay airborne. But this doesn’t affect the gameplay much.)
I was originally gonna do this challenge with that… but as you can see instead, I made them look basically free here. Why is that ?

I think the devs must have known the killing machine they ended up designing, so they made the following change : they straight up inverted the damage table on them.
Heavy punches do shit damage... and light punches kill them in only two hits ! Even a small punch followed by a medium one is enough.

This information is a game changer, but only as long as you connect the first hit. And man, you can’t ask for much with Asterix. In order for the enemy to not attack, you need to punch them with a light hit *during their jump*. The timing with his light punch is incredibly precise, not to mention the enemy can jump around your punch. It’s a precarious process, even with my best positioning.
Obelix can literally outrange those guys with his light punch and atomize them in a second.

So :
3:46 : I scroll the screen down then hug it from there. Kill the first guy quick or the other one will get you. Last one doesn’t react until you punch it.
4:23 : The easiest one as you can fight each of them individually with ample space.
5:11 : Bad. This position makes you safe from getting ganged up by the top one. Don’t move too far to the left though.
7:58 : The hardest encounter. I couldn’t manage to find an easy setup, and the guys on the left are the most unreliable to hit both at the same time.

The remaining autoscrollers in the game are at 6:47. You can pass first half without moving if your position is good. Second half would be tough, but being able to buffer the club actually leads to a huge cheese, as the mummies can be hit before they come.

5:53 Blue enemies spawn after the pink ones while the wall moves. I messed it up here by making an extra set spawn but it was fine. This part took a while to figure out the best way.

8:38 Don’t get close to the sarcophaguses and you’ll be fine.

Here you have it.
I’m so glad to have done this for myself. But is my quest over ?
Asterix and Cleopatra level 4 Asterix no damageNova area 3 in 5 deathsNahatomb first phase new strat + ultimate strat comparison videoRed Wire by Ky Games flash game all levelsVertiginous Viridian 100% “deathless”Ishras Ark in 0 Ds popkaless + bonus stratKlonoa : Door to Phantomile any% in 38:31 [Obsolete]Golden Spiral trinket without quickstoppingNova area 2 deathless“Frame-perfect death” video follow-upNahatomb phase one glitchAsterix and Cleopatra level 2 Asterix no damage
Balneor |

Asterix and Cleopatra level 4 Asterix no damage

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER