Architectural Design Patterns @Ombarus
Architectural Design Patterns  @Ombarus
Uploaded October 2024 | Updated September 2026, 10 hours ago
ECS, MVC, OOP, CQRS, Functional. What does it mean? How do they work? What's good and what's bad. Let's explore these architectural design patterns together.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

Attributions:
► SFX From Pixabay
► Image by senivpetro on Freepik
Architectural Design PatternsRefactoring 101Rigging and Animating in Blender the ~~HARD~~ wayWhy I like Godot 3.1 (GDscript Typing, GLES 2, Animation Trees and more !)Game Design as ProgrammerI paid an Artist to do Pixel Art for my Game![Godot] Procedural Planets (E04 Gradient Texture)How I Made a Mobile Game for my KidsHow to Manage Popup and Dialogs in your GameLighting up your sprites in GodotHow much work is it to release a game ?Advanced Godot: Console Controller
Ombarus |

Architectural Design Patterns

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