[Godot] Procedural Planets (E04 Gradient Texture) @Ombarus
[Godot] Procedural Planets (E04 Gradient Texture)  @Ombarus
Uploaded October 2021 | Updated September 2026, 1 day ago
E01: youtu.be/hHRhDEVwDho
E02: youtu.be/-8kKSfXPEZU
E03: youtu.be/guXuVp4ZxeA

In this series we'll be creating a system for procedurally generating simple, but diverse planets. You can find the source code on my github at github.com/Ombarus/pcg_planet_yt

This series is heavily inspired by Sebastian Lague excellent tutorial for Unity. For more details and explanations check out his series at youtube.com/playlist?list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► apps.apple.com/us/app/solar-rogue/id1497230319
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.
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[Godot] Procedural Planets (E04 Gradient Texture)

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