Rigging and Animating in Blender the ~~HARD~~ way @Ombarus
Rigging and Animating in Blender the ~~HARD~~ way  @Ombarus
Uploaded October 2025 | Updated September 2026, 2 days ago
A list of tips and tricks I use in my current workflow for animating and exporting game assets into Godot.

******** solar-rogue.com ********
STEAM ► store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► ombarus.itch.io/solar-rogue
ANDROID ► play.google.com/store/apps/details?id=com.ombarus.solarrogue
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Follow me and support me, check out these links :

Support me on Patreon ► patreon.com/ombarus
Join the discussion on Discord ► discord.gg/8vUQuqh

Twitter ► @Ombarus1
Instagram ► instagram.com/ombarus1
Website ► ombarus.com
Email ► ombarus.dev@gmail.com
Github ► github.com/Ombarus
Music ► bensound.com

My name is Ombarus and I'm a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev.

00:00 Intro
00:21 Creating the Mesh
04:37 Animating Rigid Bodies
07:42 Creating Bones
14:12 Weight Painting
19:24 Animation & Keyframes
21:56 Exporting
26:07 Outro
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Ombarus |

Rigging and Animating in Blender the ~~HARD~~ way

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