Uploaded March 2019 | Updated September 2026, 4 days ago
What's new in Godot 3.1 ? How easy was it to port my project to the latest version and was it worth the wait ? Hell yeah !
Many fixes for Android means my particle effects and shaders are showing up properly on my phone now. Revamped UI and typed variables in GDScript, so many cool stuff to play with.
For the exhaustive list of new features and fixes check out the Godot engine's official Site ► godotengine.org
Check out the full release trailer ► youtube.com/watch?v=P6nQ3E-Cyfk
dun dun duuun!!! SFX from ► Dark Parodies (youtube.com/watch?v=bW7Op86ox9g)
Support me on Patreon ! ► patreon.com/ombarus
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus/DiceThrowCor
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.
What's new in Godot 3.1 ? How easy was it to port my project to the latest version and was it worth the wait ? Hell yeah !
Many fixes for Android means my particle effects and shaders are showing up properly on my phone now. Revamped UI and typed variables in GDScript, so many cool stuff to play with.
For the exhaustive list of new features and fixes check out the Godot engine's official Site ► godotengine.org
Check out the full release trailer ► youtube.com/watch?v=P6nQ3E-Cyfk
dun dun duuun!!! SFX from ► Dark Parodies (youtube.com/watch?v=bW7Op86ox9g)
Support me on Patreon ! ► patreon.com/ombarus
Music ► bensound.com
Website ► ombarus.com
Github ► github.com/Ombarus/DiceThrowCor
Email ► ombarus.dev@gmail.com
Twitter ► @Ombarus1
My name is Ombarus and I'm a programmer / game developer from Canada who recently moved to Japan and decided to try my own luck with game dev.


![[Godot] Procedural Planets (E04 Gradient Texture)
E01: https://youtu.be/hHRhDEVwDho
E02: https://youtu.be/-8kKSfXPEZU
E03: https://youtu.be/guXuVp4ZxeA
In this series well be creating a system for procedurally generating simple, but diverse planets. You can find the source code on my github at https://github.com/Ombarus/pcg_planet_yt
This series is heavily inspired by Sebastian Lague excellent tutorial for Unity. For more details and explanations check out his series at https://youtube.com/playlist?list=PLFt_AvWsXl0cONs3T0By4puYy6GM22ko8
******** https://www.solar-rogue.com/ ********
STEAM ► https://store.steampowered.com/app/1301410/Solar_Rogue
ITCH.IO ► https://ombarus.itch.io/solar-rogue
ANDROID ► https://play.google.com/store/apps/details?id=com.ombarus.solarrogue
IOS ► https://apps.apple.com/us/app/solar-rogue/id1497230319
************************************************
Follow me and support me, check out these links :
Support me on Patreon ► https://www.patreon.com/ombarus
Join the discussion on Discord ► https://discord.gg/8vUQuqh
Twitter ► @Ombarus1
Instagram ► https://www.instagram.com/ombarus1/
Website ► https://www.ombarus.com
Email ► ombarus.dev@gmail.com
Github ► https://github.com/Ombarus
Music ► https://www.bensound.com
My name is Ombarus and Im a programmer / game developer from Canada who moved to Japan and decided to try my own luck with game dev. [Godot] Procedural Planets (E04 Gradient Texture)](https://i.ytimg.com/vi/NfYyG_sehKA/mqdefault.jpg)







