Adding a Spell System to MinDiab | Unity DevLog @WizardsCode
Adding a Spell System to MinDiab | Unity DevLog  @WizardsCode
Uploaded September 2021 | Updated September 2026, 35 minutes ago
Mini-Diablo (MinDiab) is an exploration of the Top Down Hack and Slash Roguelike Genre. In this DevLog we add focus on initial player feedback and improvements to the Spell system. Let me know what you think in the comments or on discord bit.ly/WizardsCodeDiscord

00:00 Intro
00:26 Player Feedback from Early Build - wizardscode.itch.io/mindiab
01:22 The Spell System
02:00 Creating a new spell
03:40 Testing the new Spell
04:05 Pre-Alpha "Trailer"

Assets Used (Affiliate Links):
TopDown Engine: bit.ly/UnityTopDownEngine
Dungeon Architect: bit.ly/DungeonArchitect
Tile A Dungeon: bit.ly/TaDSewerKit
Fast Travel Portal: bit.ly/FastTravelPortal
Fantasy Treasure and Loot Kit: bit.ly/TreasureAndLoot
Zombie Collection: bit.ly/UnityZombieCollection
Optimizers: bit.ly/UnityOptimizers
Human Characters: bit.ly/InfinityPBRHumans
Mummy: bit.ly/PolygonmakerMummy

Free Unity assets (my recommendations): bit.ly/WizardsCode
Free Unity assets (Unity's list): bit.ly/BestFreeUnityAssets
Unity assets under $10: bit.ly/BestUnityAssetsUnder10

Don't forget to subscribe: bit.ly/WizardsCodeSubscribe

Comments encouraged, including constructive criticism - help me improve.

Wizard artwork on video thumbnail by RRGameWorks - newgrounds.com/art/view/rrgameworks/epic-wizard

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Adding a Spell System to MinDiab | Unity DevLog

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