A Unity cut scene walk on part for the Warlock character | #Unity #GameDev #Tutorial @WizardsCode
A Unity cut scene walk on part for the Warlock character | #Unity #GameDev #Tutorial  @WizardsCode
Uploaded September 2019 | Updated September 2026, 2 hours ago
In this eleventh episode we will add our first character into the scene, The Warlock. At the end of this video our Warlock will walk through the camera shot to check on his livestock.

This series of videos explores how you can create great terrains for your games and show reels. I'll show you some of the tools from the Unity Asset Store that mean even non-artists, like me, can get amazing results, while real artists can get breathtaking results.

Full list of videos in this series: bit.ly/UnityTerrainsPlaylist

Asset Store Links:

Procedural Worlds, Gaia: bit.ly/UnityGaiaAsset
Procedural Worlds, Pegasus: bit.ly/UnityPegasusAsset
Procedural Worlds, Complete Terrain Shader: bit.ly/UnityCTS2019
Procedural Worlds, Ambient Skies: bit.ly/AmbientSkies
The Warlock (Mister Necturus): bit.ly/UnityWarlock

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Please watch: "Vegetation Studio Pro and Unity Terrain Optimization: How to improve Unity Terrain frame rate "
youtube.com/watch?v=ddQgLj8IxSY
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Wizards Code |

A Unity cut scene walk on part for the Warlock character | #Unity #GameDev #Tutorial

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