nemi43 | A minor use for mega sideflip @nemi43 | Uploaded 7 years ago | Updated 16 hours ago
Mega sideflip is a glitch found by NEG_taro:
youtube.com/watch?v=wsh07wMnjRk
This glitch seems to work only in certain places. It just so happens to work in Flip-Out, and it can save about 3 seconds.
The glitch is rather finicky, and I'm not sure how best to do it. Start by doing a sideflip while facing directly away or towards the camera, and then hold left or right as soon as the jump starts. Generally, the sooner you hold left or right, the higher the sideflip will reach.
The amount of height I get is inconsistent, ranging from almost no extra height to above the blue platform I'm trying to reach. Even on emulator, there were times when I got almost no extra height, even when holding sideways on the earliest possible frame.
Initially, I thought where the glitch works depends on the camera because it seems to work in places where the camera's vertical and horizontal facing angles don't change much. However, the glitch can work in Battlerock on the Gearmo minigame platform but only after the mini-game is completed and the Star appears. I couldn't discern any difference in the camera behavior before and after the mini-game, so that left me stumped.
Recorded on Dolphin. Input display by Yoshifan:
github.com/yoshifan/ram-watch-cheat-engine
Mega sideflip is a glitch found by NEG_taro:
youtube.com/watch?v=wsh07wMnjRk
This glitch seems to work only in certain places. It just so happens to work in Flip-Out, and it can save about 3 seconds.
The glitch is rather finicky, and I'm not sure how best to do it. Start by doing a sideflip while facing directly away or towards the camera, and then hold left or right as soon as the jump starts. Generally, the sooner you hold left or right, the higher the sideflip will reach.
The amount of height I get is inconsistent, ranging from almost no extra height to above the blue platform I'm trying to reach. Even on emulator, there were times when I got almost no extra height, even when holding sideways on the earliest possible frame.
Initially, I thought where the glitch works depends on the camera because it seems to work in places where the camera's vertical and horizontal facing angles don't change much. However, the glitch can work in Battlerock on the Gearmo minigame platform but only after the mini-game is completed and the Star appears. I couldn't discern any difference in the camera behavior before and after the mini-game, so that left me stumped.
Recorded on Dolphin. Input display by Yoshifan:
github.com/yoshifan/ram-watch-cheat-engine