Uploaded January 2016 | Updated September 2026, 1 week ago
This is a rather difficult trick that can save about 15~20 seconds. To be honest, I don't think it's worth doing in an RTA, but it might be viable for an IL (don't know if people actually do ILs with 2P). I got the idea to try this after watching this glitch video:
youtube.com/watch?v=qC-ypi33wMY&t=7m21s
This shortcut relies on the Dry Bones being lined up properly with the Koopa Troopa. In general, it's best if the Dry Bones is as close to the lower-left edge of the planet as possible (as viewed from the initial landing onto the planet).
The Dry Bones can move around randomly. As you're flying towards the planet, if you notice the Dry Bones is in a good position, holding it in place with the 2P pointer as you land can help.
Be sure to collect the first Star Chip before doing the homing ground pound. Otherwise, the ground pound will likely home in on the Star Chip instead of the Koopa Troopa.
Before doing the homing ground pound, I need to wait a bit for the planet to lower in order to reach the outer rim. If I ground pound too early, the planet will still be too high, and I'll fall short of the rim.
Once on the rim, it's possible to get to the other side of the planet, but I couldn't find a way to get past the quicksand.
This shortcut can also be done with Mario.
This is a rather difficult trick that can save about 15~20 seconds. To be honest, I don't think it's worth doing in an RTA, but it might be viable for an IL (don't know if people actually do ILs with 2P). I got the idea to try this after watching this glitch video:
youtube.com/watch?v=qC-ypi33wMY&t=7m21s
This shortcut relies on the Dry Bones being lined up properly with the Koopa Troopa. In general, it's best if the Dry Bones is as close to the lower-left edge of the planet as possible (as viewed from the initial landing onto the planet).
The Dry Bones can move around randomly. As you're flying towards the planet, if you notice the Dry Bones is in a good position, holding it in place with the 2P pointer as you land can help.
Be sure to collect the first Star Chip before doing the homing ground pound. Otherwise, the ground pound will likely home in on the Star Chip instead of the Koopa Troopa.
Before doing the homing ground pound, I need to wait a bit for the planet to lower in order to reach the outer rim. If I ground pound too early, the planet will still be too high, and I'll fall short of the rim.
Once on the rim, it's possible to get to the other side of the planet, but I couldn't find a way to get past the quicksand.
This shortcut can also be done with Mario.










