3ds Max Getting Started - Lesson 18 - Unwrapping and Maps @Autodesk3dsMax
3ds Max Getting Started - Lesson 18 - Unwrapping and Maps  @Autodesk3dsMax
Uploaded September 2017 | Updated September 2026, 2 weeks ago
Description: This lesson continues with the concepts of mapping and introduces you to a powerful feature called Unwrapping. It is a process to unwrap or unfold complex 3D geometry onto a 2D canvas, so that you can paint bitmaps in an image-processing program like Photoshop and layer them in the correct spots.
Level: Beginner
Recorded in: 3ds Max 2018
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-GNL_getting-started-2018.zip

This tutorial is intended for use with 3ds Max version 2018 or higher.

► For additional learning content visit AREA by Autodesk | http://autode.sk/AREA3dsMaxTutorials ► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | forums.autodesk.com/t5/3ds-max/ct-p/area-c1
3ds Max Getting Started - Lesson 18 - Unwrapping and Maps3ds Max 2018 - MAXtoA Plugin - VR Camera - Part 4/4Using Normal Maps in 3ds Max - Part 5 - Packing UVs3ds Max - Managing Start up TemplatesProduct Visualization in 3ds Max: 3D Bump Mapping with Arnold Noise – Lesson 7 / 153ds Max Shaders for Stingray - Part 3 - DirectX MaterialProduct Visualization in 3ds Max: Theatrical Key Lighting with Arnold Spot – Lesson 13 / 153ds Max - Exploring the Design RibbonHow to Retopologize in 3ds MaxIntroduction to Retopology Tools for 3ds Max®: Retopologizing CAD dataAdvanced Conform Modifier uses in 3ds Max3ds Max  - MCG - Creating a Clone Modifier - Part 1 - Duplicates & Position Offsets
Autodesk 3ds Max Learning Channel |

3ds Max Getting Started - Lesson 18 - Unwrapping and Maps

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER