Using Normal Maps in 3ds Max - Part 5 - Packing UVs @Autodesk3dsMax
Using Normal Maps in 3ds Max - Part 5 - Packing UVs  @Autodesk3dsMax
Uploaded January 2016 | Updated September 2026, 2 weeks ago
In this 3ds Max tutorial, learn how to adjust the UV clusters to minimize distortion and then you pack them into the UV area.
Level: Intermediate
Recorded in: 3ds Max 2016
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-MAT_normal-maps.zip

This tutorial is intended for use with 3ds Max version 2016 or higher.

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Using Normal Maps in 3ds Max - Part 5 - Packing UVs

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