3ds Max Shaders for Stingray - Part 3 - DirectX Material @Autodesk3dsMax
3ds Max Shaders for Stingray - Part 3 - DirectX Material  @Autodesk3dsMax
Uploaded February 2017 | Updated September 2026, 2 weeks ago
In this movie, learn to use 3ds Max DirectX Shader both in its native format and by slightly editing the preset. Editing the preset can be useful to simplify the UI or simply to create your own custom shaders.
Level: Intermediate
Recorded in: 3ds Max 2017.1 & Stingray 1.6
Files Used: areadownloads.autodesk.com/wdm/3dsmax/HTM-INT_directxshader.zip

This tutorial is intended for use with 3ds Max version 2017.1 Update or higher.

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3ds Max Shaders for Stingray - Part 3 - DirectX Material

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