3ds Max  - MCG - Creating a Clone Modifier - Part 1 - Duplicates & Position Offsets @Autodesk3dsMax
3ds Max  - MCG - Creating a Clone Modifier - Part 1 - Duplicates & Position Offsets  @Autodesk3dsMax
Uploaded April 2015 | Updated September 2026, 2 weeks ago
In this tutorial, you learn to create a simple yet effective Clone tool that you develop as a modifier using the Max Creation Graph (MCG). In this Part 1, you build a basic graph that caters for a number of duplicates while controlling their XYZ positions or offsets.

Notes
- Level: Intermediate
- Recorded in: 3ds Max 2016
- The interface in this tutorial applies to MCG 2017. The interface in MCG 2018 has been revised to a new node naming scheme.

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3ds Max - MCG - Creating a Clone Modifier - Part 1 - Duplicates & Position Offsets

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