Bake to Texture: Baking Light Maps @Autodesk3dsMax
Bake to Texture: Baking Light Maps  @Autodesk3dsMax
Uploaded March 2020 | Updated September 2026, 2 weeks ago
In this video, Ken Larue demonstrates how to bake light maps from the Physical material to a Standard (Legacy) material when preparing to export.

Level: Intermediate
Recorded in: 3ds Max 2021

This tutorial is intended for use with 3ds Max version 2021 or higher.

► Visit AREA by Autodesk to find answers to your questions on our forums, showcase your work in the gallery, read blogs written by the creators of 3ds Max, and find more learning content. | area.autodesk.com
Bake to Texture: Baking Light Maps3ds Max - MCG - Packaging and InstallingAutomating Bake to Texture Operations with MAXScript3ds Max Getting Started - Lesson 08 - Coordinate SystemsCreating an ArchViz Scene: Modeling the Structure - Lesson 1 / 8DYK? You can now use the Vertex Weld Modifier on Spline objects3ds Max Getting Started - Lesson 02 - Navigation and Viewports3ds Max Blended Box Map - Part 4 - Rendering TemplatesUsing 3ds Max Design with Civil 3D - Part 14 - Creating Guardrails3ds Max Lighting and Rendering - Rendering a 360° Panorama3ds Max - MCG - Object Creation3ds Max Fluids Part 3 - Container Emitters and Foam Rendering Basics
Autodesk 3ds Max Learning Channel |

Bake to Texture: Baking Light Maps

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER