3ds Max 2018 - MAXtoA Plugin - VR Camera - Part 4/4 @Autodesk3dsMax
3ds Max 2018 - MAXtoA Plugin - VR Camera - Part 4/4  @Autodesk3dsMax
Uploaded April 2017 | Updated September 2026, 2 weeks ago
Learn how to use Arnold’s VR Camera to render a scene in stereoscopic 360-degree left eye/right eye output. This can be very useful for immersive experiences, where a customer can take your design and explore it with a VR headset.
Level: Intermediate
Recorded in: 3ds Max 2018
Files used: areadownloads.autodesk.com/wdm/3dsmax/HTM-LIT_maxtoa.zip

This tutorial is intended for use with 3ds Max version 2018 Update or higher.

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3ds Max 2018 - MAXtoA Plugin - VR Camera - Part 4/4

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