12 Times Faster Than Zero-Tick! (Boat Free Shaky-Sand and Quantum-Ticking) (Java 1.13 - 1.15+) @EagleEye621
12 Times Faster Than Zero-Tick! (Boat Free Shaky-Sand and Quantum-Ticking) (Java 1.13 - 1.15+)  @EagleEye621
Uploaded November 2019 | Updated September 2026, 2 weeks ago
Shaky-Sand and Quantum-Ticking has gone Boat Free! The boats did add a bit of stability during unloading, but it was not consistent enough to deal with the the cumbersome setup. Instead we are compacting the build and going to accept that if you unload your game (not fly away, but log off) you are going to have to reset the sand and the crops. The minor nusance of having to reset it is worth it given Q-Ticking is three times faster than normal zero-ticking. That means a small 3x3 clock creating a 5x5 footprint can pump out 9,000 Cactus, 5,600 Sugar Cane, or 24,000 Bamboo per hour. You can increase the Sugar Cane and Bamboo numbers with a slightly more complicated harvesting clock.

This tech works in 1.13, 1.14, and the current 1.15 pre-release.

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Tags: Minecraft, Minecraft Java, Minecraft Farms, Minecraft How to, Minecraft Tutorial, forced update farm, faster than zero tick, faster than 0 tick, faster than 0-tick, shaky sand farm, shaky sand xp farm, forced update farm, faster than zero-tick, faster than 0-tick, shaky sand farm, shaky sand xp farm, forced update farm, faster than zero-tick, faster than 0-tick, Quantum-tick farm, quantum sand farm, Q-tick, no slime zero-tick farm, 0-tick farm without sticky pistons,

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Special Thanks to the Crazy Chicken (youtube.com/user/danzor1000) for my Banner Art.

Be Sure to check out Hoobs Live (youtube.com/c/HoobsLive) who runs the survival world I play in.
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12 Times Faster Than Zero-Tick! (Boat Free Shaky-Sand and Quantum-Ticking) (Java 1.13 - 1.15+)

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